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Targets

The Target Testing will test how good you are at maneuvering characters
and using the right moves in the right places. There's one for each
character, and if you get every Target bashed and recorded, you get a
secret stage! Everyone has a different surreal stage to break... Anyway
if you can't beat someone's Target Test, you'd probably want to know
the easiest way, and not necessarily the quickest way, right? Well,
that's what I give you!

Here's the format and key to this section:

X=starting point
1, 2, 3, 4, 5, 6, 7, 8, 9, 0=Targets (acquire them in this order)
---, +++, ,,,, etc.=path of a moving target (if it moves)

                               ->SAMPLE<-

                            Name of Character

           _________________________________________________
           _________________________________________________
           ____             3         |         8
           ____      2          4     5    6             9
           ____ 1                     |
           ____                       |      7
           _____X_____________________|_____________________
           _________________________________________________

                                                                 0

1. Use Up+B to break the first target.
2. Go a bit to the right, jump, and hit the next one.
3. Triple jump to the third.
4. Do what you did for #2 to get #4.
5. This one moves up and down. Wait until the right moment to hit it.
6. Jump to get #6.
7. Do an upward Smash to get this one.
8. Triple jump for #8.
9. #2, #4, #6, and #9 are all received in the same way.
10. Jump off the ledge, and after one second, use Up+B to get the last
target.

Obviously, none of them will be this easy, but you get my format,
right? I hope so.
As Mario would say... "Here we go!"
(Maps are not necessarily to scale. They're just there to show you
the locations of the targets.)

                                Mario

           __
           __
     ________    ......
     __
     __   9
     __
     ________    ......
     ________              __________________________
     ________                                 _     _
     _ 8 ----                                 _  4  _
     ________    ......                       _     _
     ________                      ______1    _
     ________                  _X_/
     ________                                2    3
     ________    ......            ______
       _                   _______/
       _                   _
       _                   _ 6
       _         ......    _______________________
       _                                   _     _
     _______  7                            _     _     5
       _                              0    _     _
       _         ......                    _     _

1. Walk over to the end of the platform and whack it.
2. Walk off and smack this one on your way down. If you missed, Super
Coin Jump to the left from the ledge to hit it.
3. Jump off the ledge, and then jump back and Super Coin Jump to hit
this one.
4. Go as far up as you can and Super Coin Jump this one too.
5. Standing right between the two pillars, shoot a Fireball and it'll
fall onto #5.
6. Turn around and fire another Fireball.
7. Get onto the falling platforms and land on that piece of solid
ground near the bottom. Fireball it.
8. That ---- actually indicates a very small gap. Wait until you're
slightly above it, and then shoot a Fireball. This may take a few tries
to time perfectly.
9. Let the platforms carry you to the top.
10. Now go back down to the bottom and jump as far horizontally as you
can, and a Super Coin Jump should finish the job.

                                   DK

                           7
              8                                .....

                   __          6     .....
              .....__
                   __                                     4
                   ____                            _      +
                   ____                            _  5   +
            ___    ____                  _______________  +
            ___    _________    9                         +   ____
            ___                                 3         +...____
                                                          +   ____
              _________    .....         _______________  +   ____
              _________     0                             +   ____
              _________                                   +   ____
                 ______                                   +   ____
                 ______                        ___________________
                 ____________            1_X_2/

1. Use the Spinning Kong to destroy the first target.
2. If you did it without moving, you'll hit the second one too.
3. Jump up to the platform above and hit it.
4. This one moves up and down. It should be passing by as you proceed.
5. Make your way up the platforms to hit this one.
6. From the ledge that Target #5 was on, double jum,p and you'll hit it
with a Spinning Kong.
7. Get up to the top of the platform you're on and Spinning Kong from
the middle ledge.
8. Now get to the left ledge, jump once and use the Spinning Kong...
again.
9. Get back down and onto the droppable in the center. If you can time
it right, you can break this during your fall. If not, do it from the
platform.
10. Finally, as you drop through, press A as you completely go through
to destroy this and clear the stage.

                                  Link
                                                       4
                                              ________
                                  6  ________/________
                         7    5      ________/
          _                          __
          _                          __
          _ 9          .....         __
        0 _                          __
          _                   _X_    ____3_
                              ___    ______
                         8     _        __
                               _        __
                               _     __________        ___
                               _     __________    2   ___
                               _  1  __
                               _     __
                               _                      _
                               _     _             ____
                               _     ____       _______
                               _        _       ____
                               _                _
                     ______________________________________

1. Fall off the platform and hit this one during your way down.
2. Hit this one with a Spin Attack as you jump up through the gap.
3. Jump to the ledge and break this one.
4. Go as far up and to the right as you can, and a Spin Attack will
destroy this one. As you fall, steer yourself as left as possible.
5. Make your way back to the starting platform and spin Attack after a
tiny jump to hit this.
6. You may hit this one right after #5. If not, do another Spin Attack.
7. Spin Attack from the droppable platform.
8. Drop down and hit this one. Don't be intimidated by the height; you
can triple jump back onto the platform.
9. Use the Bow, and try to time it so you hit it with an arrow from the
droppable. This may also take a few tries.
10. Finally, the platform will have moved out of your way. Spin attack
it.

                                   Samus

                                  _______
                                  _     _
                                  _  3  _
                            _______     _______
                            _                 _
                            _   2             _
                            _____         _____
                            _                 _     4
                            _                 ______

                                                           5
                                     _X_ 1
                                     ___                  ______
                                                          __  __
                    7
                   ________
                   _     ________            ____
                         _                _____
                      8  _9 _____            __
                         _  __ __             _       6
                         _  _____      ________
                    ....        _      _            .....
                                _   0  _
                                _      _

1. Use a downward Smash on this one.
2. Triple jump to get onto this platform.
3. From target #2, jump to the right and Screw Attack it.
4. Go back onto the initial platform, go as far right as you can, and
Screw Attack right after you push left.
5. Smash this one on your way to the platform below.
6. Go even farther down to break this one.
7. Now go to the left. Be sure to time your jumps across the gaps
correctly.
8. Fall to the right to land on the platform with target #8.
9. You can get this with one of two ways: You can Screw Attack after
falling down from the platform and aligning yourself, or you can lay a
Bomb from inside the horizontal part of the tunnel. Either way, it's
not as easy as any other target in this challenge.
10. Finally, as you drop into the abyss below from the huge gap on the
bottom middle, bash this one. Or time a Bomb correctly, which isn't as
easy.

                                 Yoshi

                                           _
                            _              _
                            _              4
                       _ 1  _
                       ______


                                  __2__
                    ______       _______   +
                        __       _______   +
                        __                 3
                        ___X__            _+____
        _____           ____              ______
            __          __
            __                                       5
         8  __         7                             _____
     ________                        _______        ______
                  __-------_         _______       _______
                  __ 0     __         _____       ________
                  __       ____              6  __________
                  ______   ______             ____________
                  ______   ___________   _________________
                           _______________________________
                  9        _______________________________
                   ......

1. Double jump from the ledge above where you start, and you'll just
barely make it onto the box with target #1.
2. Hop out of the box and to the right to snag this one.
3. Fall onto the platform to the right and time it so you can hit it.
4. Double jump to this one and throw an Egg at it as you fall.
5. Stay on the flat part and start an Egg Roll to the left.
6. You should hit this one too if you hold the B button down.
7. Break out of the Egg Roll to hit this one. (Let go of B.)
8. Double jump into the other box.
9. Be careful, because that platform at the very bottom moves left and
right. Wait until it gets as far left as it can, then land on it and
hit target #9 as you travel on it.
10. As soon as it goes far as it can to the right, do two tiny jumps,
as tiny as you can, to get in the third box and hit the last target.
The bridge-like thing marked as "---" means you can go through it when
you're going upward but not downward, thus making this target the last
one of the list.

                                  Kirby

        ___________________                     ________
        _                 _                     ________
        _                 _                     ________
        _                 _ 9        ______     ________
        _      ____    ________......______     ________
        __X_ 1 ____    ________      ______     ________
           _   _____    _______      ______     ________
           _   ______ 2  ______      _____8     7_______
           _     _____    _____      ______     ________
           _     ______    ____      ______     ________
           _     _______                              __
           _   _________                              __
           _   _________                              __
           _   _________  3             _________     __
           _   _   ______              5_________     __
           _   _ 4 _______              __________ 6  __
           _   _   ________             ________________
           _       _________           _________________
           _..     _________           _________________
           _       ______             ____________     _
           _                          ____________     _
           _____                     _____________  0  _
             ______                  _____________....._
                ______                   ______

                          ---------

1. I've done this one so many times I can see the path once I see the
map... Forward Smash this one from where you start.
2. When you're over the the gap to the right, do the Stone attack and
you'll hit 2.
3. You'll also hit three if the Stone effect is still in place by the
time you fall to here.
4. You'll land on the bottom platform. Press B to turn it off and Final
Cutter the fourth target.
5. Make your way back to the bottom platform and get onto the ledge
above this one. Face towards the abyss and do a Downward Smash.
6. Now get down to the hole to break this one.
7. Stand directly at the middle of the gap formed by the two walls
above you, then Final Cutter. If you do it while facing right, you'll
smack #7.
8. If you face to the left, you'll hit #8. If you're lucky you'll hit
both in one swoop.
9. Float up to the droppable and Final Cutter this one.
10. Drop through back to the bottom platform and float your way to the
last target. Count your jumps, because you've only got five before you
have to Final Cutter.

Fox
                                             ________
                        ________             _   5  _
                        _      _             _      _
                        _      _             _......_
                        ________             _      _
                     3                              _
                                                     7

                    ____     _____                   6__ __
             1      ____   4 __                       _____
                    ___________        ________        _ _
           2        ____     __                        _ _
                    ____<<9>>__          xxxx         _____
              __________     __                       __ __
            0                                   ____ 8
            '             __      ____
            '                 xxx        xxxxx
            '
            '

1. This stage is IMO the toughest challenge for a non-secret character
by far. jump into the air and start firing the Blaster. It may take a
few tries to time it right.
2. If you shot #1, keep shooting to get #2.
3. From the place where you start, triple jump straight up to hit it.
4. Stand directly below target #4 and Upward Smash it.
5. NOw go to the ledge on the right, and for the first two jumps, go as
far to the right as you can. Now Fire Fox straight up.
6. Drop through to the platform directly below. Jump to the right and
Fire Fox.
7. You may hit #7 while hitting #6, or you may prefer to land on the
platform to the far right. Either way, you'll want to Fire Fox #7.
8. The "xxxx" means there's a glowing platform that does 10% damage
when you touch it and sends you flying. Again, Fire Fox this, but this
time, do it as your second jump. Fall back onto the platform.
9. Make your way to the bottom center platform, and hit the smaller
Hurt Block on the top. You'll fly right into the room where #9 is.
10. This is what makes this really hard. It's a suicide target...From
the bottom left platform, if you can time it just right, you can Fire
Fox it. However, Fox falls so fast it's much, much harder than it
sounds, especially because it's a moving target. ªWhy didn't I think of
this in the first place? The Blaster can be used to shoot this one, from
the platform under #9!ª

                                   Pikachu
                         _____      ____              ________
          _______       |               |            |        |
                 |      |  7          6 |            |    4   |
             9   |                      |            |
          _______|             ....
                                                |      |
          _______                     ....      |      |.....
         |                          2           |   5  |
         |   8            ....                  |______|
         |_______

        __________              1               _________________
                  |_                          _|
            0       |_                      _|                      3
                      |___________X________|

1. Jump up and blast the first target.
2. Double jmup this time.
3. Stand on the edge of the ground, and if you Thunder Jolt at just the
right place, the electricity will fall onto target #3.
4. Jump up to the droppable, and double jump up to reach the target.
5. As you fall after hitting the fourth target, push to the left and
you'll be in target #5's box.
6. There are three droppables in the middle. Get on the one on the
right, and stand directly underneath the target. Do a tiny jump, then
Quick Attack.
7. If you hit #6 and press left to Quick Attack again, you can hit the
second brid with one stone.
8. Climb into the box and hit it.
9. Climb into the other box to hit it.
10. Stand below the box that used to contain #8 and Thunder Jolt so it
follows the platform to the last target.

                                  Ness

                                            _____________
                                            _____________
                                     7                   0
                                            _   _   _   _
                                            _   _   _   _
                                            _   _   _   _
            ____                            _____   _   _
               _                            _ 8 _   _   _
               _                            _   _   _   _
    _______    _                  .....     _       _   _
    _          _                            _   ______9__
    _          _                            _   _________
    _          _                            __________
    _  5  ______                            _______
    _
    _                                        _____
    _                                        _      2   3
    _  6  ______     ______     1            _
    _          _     _    _              _____
    _          _     _  4 __             _____
    _          _     ___  ____         _______
    _          _     ___    ____X___________

1. PK Thunder straight up.
2. Normally, the fastest way to tackle this is to PK Flash this one and
the third target in one swoop from where you start, but I find it far
easier to simply PK Thunder these two individually.
3. When you blast #2, do the same for #3.
4. Stand on the ground above #4 and steer the PK Thunder into the room.
5. You can also steer another PK Thunder to here.
6. And another.
7. Fall onto the tiny platform below #7, double jump, and attack.
8. Fall through the middle of the three gaps and stand beneath #8. PK
Thunder up or simply attack it.
9. Get up and fall through the right gap.
10. PK Fire the final target into oblivion.

                             Capt. Falcon


                                                      __2___
                                                    __________
           _______                                  _        _
        0  _______                                           _
           _______                                      3    _
           _______                                           _
           _______                                           _
           _______    ===                                    _
      9                8      7
           _______    ===   .....                               ....
           _______                                 .......
           _______        6
           _______                 5                         1
           _______           _          & _____             ____
           _______           __         & _____             ____
           _______           ___        4
           _______           ____       &
           ___________      _______________________________________
           ___________      _______________________________________
           ___________      _______________________________________

1. Double jump up otno the platform.
2. Get onto the platform on the far right, then triple jump your way
to the roof.
3. Walk off, then fall straight down to the droppable below. Double
jump, then attack at the peak of the jump. Capt. Falcon's triple jump
doesn't break targets, FYI.
4. This  one apparently bounces for eternity...until you break it! Wait
for the right moment...
5. Attack this one from the peak of your double jump once again.
6. Do the same for #6, but this time go as far left as you can, and you
will end up on the ledge at the bottom left.
7. Triple jump onto the platform.
8. The "==="s represent trapezoidal blocks that move up and down,
carrying the target inside. Time your jump to get in. This may take a
few tries.
9. When the "==="s takes you to the gap in the thick wall, go to the
left edge and Falcon Punch.
10. For one last time, attack this at the peak of your double jump. Or
you can make your way to the top of the wall and hit this one during
your way down.

                                 Bowser

                                        2_
                          4         _    _
                                    _
              _               1__X___
              _          _   
              _          _   F
              _    _     _    ___3____         _
              _...._          ________         _8
              _    _                        ____
              _    _                        ____
              _  5 _                     _____ _
              _                         _   _  _
              _    ________             _   _ __
              _                7     ___________
              _  __6____             ___________
              _  _______           _____________        ____
                              ___                 _9__  _ 0
                              ___                 ____  _
                      ______
                      ______
                                      ___
                                      ___

1. This is a pretty straightforward Target arena, where you would use
your target-breaking skills common to most characters. Smah left from
your starting point for this one.
2. Get up to the ledge on your right and Smash right.
3. Fall down the gap where Target #2 used to be, and hug the wall to
your left and you'll end up on the platform where #3 is.
4. "F" means there's a flipper there. It's pretty big and can cost you
a lot of time if you don't Fire Breath it to send it spinning and
create a gap for you when it stops spinning. Triple jump to target #4.
5. Drop down and hit this during your fall.
6. Right after you hit target #5, hold right and you'll be right on top
of the next one.
7. From the edge, ire Breath to reach it. Or, if you'd prefer, jump,
hit it, and seek ground on the platforms below.
8. Cimb up the odd structure, and when you get ot the top, Fire Breath
so the fire travels along the wall and hits #8.
9. Fall and land on #9.
10. Get above it, then jump down toward it, and when you get close, use
the Whirling Fortress to clear Bowser's target test.

                                  Peach
                                  ____
                                  __________
                                  ___ 6   ________
                                  ___           ________
                                  ___   _             ________
                                  ___   ___                 ________
                                  __    ___                   _    _
                                  _    ____                   _  5 _
                                  _   ______
                                  _   _______
                         7        _     1  __
                       .....      _        __.....
              ____                         __
                 _     8___X__________     __
               9 _      ______________     __
                                  ____     __
                               0  __     ____
                                  __     ____
                                  __     ____
                                  __     _______________
                                  __     _______________
                                  __
                           ...    ____   _ 2 _   _ 3 _____
                                  ____   _   _   _   _____      4
                                  ________________________
                                  ______________________

1. Peach's target test, opposed to Bowser's, is an unusual one that
tests the limits of Peach's floating abilities with wide open areas,
dizzying heights, and strange placing of the orders of the targets you
go through. When you're directly underneath this one after jumping,
Parasol to hit it.
2. Float, or if you'd prefer, fall using the A button, down to the
bottom. Parasol from inside the second gap to hit this.
3. Do the same for the fourth gap.
4. Stand a few feet from the edge, then throw a Vegetable (turnip) at
the fourth target.
5. The 5th target is acquired by a Parasol from the droppable on the
right. It's a longshot of longshots, but Peach has incredible aerial
power.
6. Get back onto the platform and Parasol to the left this time.
7. Go onto the paltform 7 is on and break it. Do you really need this
explained to you?
8. Drop down and hit the 8th.
9. Do what you did for the last target for Bowser, except Parasol it.
10. Keep the Parasol open so you can float down to the bottom platform.
Parasol again to hit #10.

                                Ice Climbers

                 <-------PTERO------------------------->
                           0

                        _______        _______
                        ______9         ______
                        ______   ... 8  ______
      ,,, ,,, ,,, ,,, ,,______ ,,,  ,,, ______ ,,, ,,, ,,, ,,, ,,,
                        ______   ...    ______
                        ______    7     ______
      ,,,, ,,,, ,,,, _______,,,, ,,,, ,,,,_______,,,, ,,,, ,,,, ,,,,
                     _______    _       5 _______
                     _______    _         _______
                     _______ 6  _       _________
                     _______ ______       _______
                     _______              _______
                     _______        4     _______
                     _______       ___    _______
      ,,,,, ,,,,, ________ ,,,,, ,,,,, ,,,,,________ ,,,,, ,,,,, ,,,,,
                  ________            3     ________
                  ________           ___    ________
                  ________                  ________
                  ________   ____           ________
                  ________         ____     ________
                  ________                  ________
                  ___________2___           ________
                  ________            ______________
                  ________                  ________
                  ____________    _X_    ___________
                  ________                  ________
                  ________     ___   _1_    ________
                  ________                  ________

1. The music here is the Ice Climbers music, as opposed to the special
song for the other target tests. The design of the palce is also that
of the Ice Climbers. One final note is that you play as ONE Ice Climber
meaning you can't do teamwork attacks, like Belay. Just jump down to
the right and Squall Hammer the first one. If you attack the ground
down at the bottom areas, they break, which is why I recommend that
move.
2. Since Squall Hammer doesn't attack the ground, that's what I'd say
you should use for #2 as well.
3. Do more platform hopping to reach #3. What else should I say?
4. The ",,,,," are clouds that move along in infinite horizontal rows.
You don't need this one; you can double-jump from #3's platform to
#4's.
5. From this point and up, you don't need to worry about breaking the
ground anymore because the material changes. Get to the thing sticking
out of the right wall and double jump and attack to break this one.
6. Go around the small wall to reach #6. For minimal distance, jump up
while hugging the wall.
7. This one's tricky. Hop onto a cloud, as far left as possible so you
have the msot time available to break target #7.
8. This one's trickier. The clouds are now small puffs and are barely
reachable. If you can get on it, #8 is yours.
9. Use the Blizzard while facing left on the platform it's next to.
10. There's a pterodactyl that moves left to right holding the last
target. Double jump ahead of time so the creature is there when you're
ready to attack.

                             Zelda/Sheik

                                  _
                                 ___
                                _____
                               _     _
                              ___   ___
                             _____ _____
                                  3
                          _      ...      _
                         ___      2      ___
                        _____           _____
                       _     _         _     _
                      ___   ___       ___   ___
                     _____ _____     _____ _____



         ....   _____                           _____
                _____           __X_1           _____
          0      __             ____            5__
                 __                              __       6
                 __                              __
                 __       9                      __
                 __     .....                    __
                 __                              __
                 _____                          4__
                 _______                      __________
                 _____________    7              _______
                 _____________8

1. Before starting this Target area, hold down A as you select Zelda to
transform into Sheik immediately. Hit the first target to the right of
you.
2. Double jump straight up and use the Vanish move to break the 2nd.
3. If performed correctly, Vanish should take you into target #3,
breaking it.
4. Jump to the ledge down there and break the target.
5. At the apex of your double jump, attack and you'll hit #5.
6. Go to the tip of the platform where #4 was and triple jump up, but
this time, before you hit Up+B, tilt the Control Stick to the upper
right as fast as you can, and hopefully, you'll land on the ground
above. Jump off, and, usuing careful timing, hit this in midair. the
ledge below is just big enough to land on when you fall to the left
after hitting the target.
7. Stand on the edge of the cliff next to #7 and use the Chain to hit
it.
8. Keep holding B and the electrip whip will land on the eighth too.
9. Jump up onto the dropable and do whatever you want to break the
target.
10. Fall off the droppable on the far left and do what you did to #6.

Luigi

                             __________________
                             _            1   _
                             _ 0              _
                             _                _
                             _       X_       _
                             _       __       _
                             _                _
                             _             *  _
                             ________  ________

1. Welcome to the secret characters' target tests. It may just be me,
but the secret characters' are either quite a bit harder, or, in this
case and a few others, much easier. As soon as you get to move, jump to
the upper right, avoiding the bumper, and hit the first target with the
Super Coin Jump, the only target in this test that's stationary.
*(2-9). As you stand where the asterisk is, eight more targets will
come your way. Break them as they arrive.
10. Finally, use another triple jump along the left wall to break the
last target.

                                Jigglypuff

                _________________________________________
                _4        ___|    ___|                  _
                ___       ___|    __/                   _
                ___\      __/  3  __                    _
                ____\     __      __\                   _
                ____|   ____\_______|_______2__X__1______
                                        6               _
                            5                           _
                _-----------------------------------__  _
                _ 0                          7          _
                _          9                            _
                _                    8                  _
                _                                    ____

1. An unusual yet simple-looking arena for an unusual yet simple-
looking Pokémon. Turn to the right and break this target.
2. Now turn to the left.
3. Use the Pound attack at just the right height to squeeze through the
bumper walls and hit #3. You'll need to go past two gaps to get across.
4. Float up to the corner to bash this.
5. There will now be, in this hallway, little platforms that fly at
you. They don't do any direct harm to you, but they will seriously slow
you down if you don't duck under the high ones and jump over the low
ones. once you make it to #5, don't hesitate to break it. The "---" is,
again, ground you can go up through but not down.
6. Do the same to #6, except you'll have to jump up to hit this one.
7. Land on the bottom right and float up to face #7 and Pound it.
8. Descend a little and Pound this one too.
9. Ascend a bit.
10. Finally, acsend a little bit more. Make sure you don't miss any of
the four bottom targets and have to turn around, because, as you can
see, the last one is pretty far.

                                 Mewtwo

                       _    _          9
                       _ 8  _ 3             _
                  _    ______              ____
                ____                         ____
              ____      -                      _
               _      ,|2|,,,,,,,>,,,,,,,,,,,
                 '''''',-,''''''''''<''''',,,'
                '         ,,,    1    ,,,    '
                '            ,,,<,,,,,       '
             __ '             __X___      ''>    __
             __  ''-              5   ''''       __
             __   |7|'>'''''''''''''''           __
             __    -      __6__    __4__         __
             __           _____    _____         __
                          _____ 0  _____

1. Yeah, it's confusing. Targets #2 and #7 are confined in some pseudo-
boxes with crosshair-like stuff that harm you if you touch them. Anyway
just jump up, double if necessary, to hit the first target.
2. This one, in the red cross hairs, follows ",,,". Wait for the cross-
hairs move away from the box, then go in and get the target. This is
harder than it seems.
3. Go as far up as you can. I think a double jump attack can handle
this due to Mewtwo's great jumping.
4. Fall back down and stand on the platform #4 is on. Wait for it to
rise up out of the ground, then break it.
5. Jump to the left, hit this one at the very top of your jump, then
try your best to scramble back to the right.
6. Now hop over to the left and break this one as it rises.
7. The looks of these "crosshairs" remind me of Mewtwo Returns... The
seventh target is the one in the blue crosshairs and follows " ''' ".
Try to follow it around and again, wait for the right moment.
8. Take the "box" to the top and bash #8.
9. Jump to the right from the right ledge and hit this as you pass it.
10. Drop down in between the two bottom platforms and break this. You
only get one chance, so don't blow it!

                                   Marth

                              6
                            7                 _
                                              _2
                        ___     __F__ 3       _______
                       ____     ____
                      _____     ___     ...
                      ____     ___     _____   _..____
               /\     ___    F___      _ 5 _   _    +_
                      __     __ 4      _   _   ____ +_
                      __    F__        _   _   _    1_
              ....    __     __        _   __      _+
                      __     _______   _   __  _   _+_
                    9 ______.          _   _   ______
               \/8     F
                   ____        ________X______________
             <-----____----->  _____________________

                                                             0

1. This one is seriously, SERIOSULY hard. Or maybe I'm just bad as
Marth. Oh well... Get into the maze thing on the right and destroy the
target moving up and down, indicated by "+".
2. Get onto the ground near #2 from the left.
3. Use the Dolphin Slash to the left from the droppable.
4. Head down and use another Dolphin Slash to reach this one from the
ground.
5. From your starting point, do a triple jump up the narrow pipe.
6. Make your way back up to the top and hit #6 with another triple
jump. Be careful not to hit the flipper.
7. Jump across the gap after reaching out for #7. If you make it, hit
target #9 before #8. If you fall down, break 8 before 9.
8. Be EXTRA careful about the flipper here, because it could throw you
right off the platform and into oblivion. Try ducking. If you make it,
charge up a Shield Breaker on the very very left of he platform and
release it as it gets as far left as it can.
9. Charge up a Shield Breaker on the droppable going up and down, on
the right edge, and release it when the platform gets to its lowest
point. ªYou can also jump from that platform and land on the one below
it if you feel brave, hitting the target along the way.ª
10. Jump off and hit this. The Dolphin Slash is the best attack to use.

                              Mr. Game & Watch

                                0
                         ...
                            9
                         ...     6              2.
                            8            3     .. ..
                         ...           4     ..
                                    7
                                                1
                    ______________5_______X_______________

1. Before you think about having a field day with the targets here,
know that of all the targets, only #3, #4, #8 and #6 are stationary.
Stand by the door on the right. It alternates between target #1 for you
and empty inside.
2. Target #2 moves diagonally for a very short distance over the roof.
Get on the roof and blast the target.
3. The Fire attack works well for this situation from underneath.
4. Same here.
5. #5 moves along the ground from right to left. Wait for it to come.
6. Do what you did for #3.
7. #7 falls down from the top of the Game & Watch screen. Wait at on
the ground and press A repeatedly until it comes by.
8. Do what you did for #6. You'll land on an apartment balcony.
9. #9 starts off on the balcony above you and then follows a sine wave
to the right. It may take a while, but again, wait on the balcony above
#8.
10. Get to the top balcony and hit #10 as it goes from right to left
acorss the top of the screen.

                                Dr. Mario

                  6                                      9

                       ___          ________
                       _ _ <....>          _
                       _ _                 _        /\
                       _ _   <....>       4_
                      7_ _    5            _3      ....
                       _ _ <....>          __
                       ___                  __      \/
                                             __
               8              __      ____    __
                            ..__         _     __
                              __      1  _     __
                              __      ____
                      __X__                         0
                      _____
                           2

1. Why do these guys have such hard sets of targets? Why can't we just
use Ness and PK Thunder them all? Anyway, from the top of the backward
"C", jump down into the gap where #1 is.
2. Get back up to the top of it, directly in the middle, and shoot a
Megavitamin while facing left to hit #2.
3. Now, from the "C" structure, do a double jump up, and as soon as you
are in front of #3 (the wall will be in your way), Super Coin Jump and
its range will reach #3 and break it.
4. Since you go up during a Super Coin Jump, you'll hit #4 also.
5. Hit #5 while making your way up the moving platforms.
6. When the top moving platform is at its farthest right and is about
to move back left, jump up and to the left and Super Coin Jump. You
should fall onto the platform if you push right.
7. As the platform below you is is creeping through the left wall, drop
through the top platform and land on the middle one for #7.
8. Stand on the lower platform's left edge and start rapidly shooting
Megavitamins.
9. Get up to the flat land on the upper right, and jump off the very
edge. The farthest possible triple jump will break the ninth target.
10. This one's the hardest one. It's beyond the reach of Megavitamins,
so you'll have to handle this one manually. When the platform is at its
highest, drop through it and hit the target. And lower and Dr. Mario
can't react fast enough to hit it. ªApparently, I was proven wrong again
since this target IS breakable through Megavitamins. You need to stand
to the left of the moving platform, and you'll hit it at just the right
spot.ª

Ganondorf

                              _______________
                         8   _\/\/\/\/\/\/\/_
                        _____ >      9     <____
                        _\/\/       7       \/\_
                        _>..  ....  ....  ....<_
                        _>  4       0         <_
                        _> __5_  ___X1_  2_3_ <_
                        _> ____  ______  ____ <_
                        _>                    <_
                        _>6                   <_

1. If you've been reading every one of the target practice maps, then
you can tell that Ganondorf's is in the same league as Luigi's and Mr.
Game & Watch's. However, this time, it's much much harder. Every single
target moves except #7, and some very erraticly. As soon as the word
"Go!" appears onscreen, punch #1 as it flies by. It goes from left to
right, passing underneath the left and right platforms and over the
middle.
2. After punching #1, #2 will come by. With good timing, you'll hit
this one too. It goes in a simple right to left.
3. #3 follows #2, so after obliterating the second target, turn around
and put the same fate to its friend.
4. #4 is another target that follows a sine curve from left to right.
You can hit it from the left platform. While you're there...
5. ...you can also hit #5, which travels right to left, passing over
the right platform, under the middle, and over the left.
6. Also, the left edge of the left platform is the only available spot
where you can hit target #6, which bounces up and down in the far left
gap.
7. Go back to the center and hit this simple target with an attack from
a double jump. Keep in mind that Ganondorf's triple jump, like Capt.
Falcon's, doesn't break targets.
8. Get onto the moving platforms. Your next target will appear from
time to time near the lower corner on the right and zoom by near the
top. This is a very irritating target because you'll need to be extra
fast to catch this one.
9. This one whizzes from left to right near the top. Be careful,
because not only does this target move really fast, you need to beware
of the spkies. When it seems to be right behind you, jump and attack
A+Up. You may need to do a tiny double jump.
10. Finally, the last target goes along a curved path, passing through
the middle. Since this is your last target, it should be easy to spot
when you stand on the middle platform.

                                  Falco

                           _                   _
                           _____________________
                               _   _
                               _   _
                               _   _
                               _____
                               _   _
             0                 _   _                A
                               _   _
                               _____
             _                 _   _     1        3
             _                 _   _     B       xxx
             _                 _   _           xxxxxxx
             _                 _____  2        xxxxxxx
             _                 _   _  V          xxx
             _                 _  <_<<V  _X_
             _                 _   _     ___     5(D)      G
             _                 _____    ______
             _                 xxxxx   __________
             _                 xxxxx 4 __________
             _                  8   E  __________
             _                 xxxxx   __________
             _         9       xxxxx   __________       ____
             _         _____________   ________       ________
             _         _           _   ________    ___________
             _         _           _   ______       6 _      _
                       _           _   ____        ____      _
                       _           _    __            _   7  _
                   C   _           _               ____      _
                       _           _     F            _      _
                 ___________________               ____......_
                 _     _           _                         _

1. This is that kind of stage that refuses to be condensed. Sigh...
You may have noticed right away that there are a bunch of letters that
are placed seemingly randomly around the map. These are actually the
locations of a teleporting target, which moves in order from A to G and
back to A. With that covered, the first concern is to break the target
above you with a jump attack.
2. Wait for the second target to come out of the structure or when
coming in, blast it with the...Blaster.
3. This one spins around the harmful platform, marked by x's at the
precise speed that if you just rapidly start shooting, you'll always
miss. Not moving from your starting location, press B when it reaches
the top of its path.
4. This one goes around the starting platform, going through the lump
you start on and the lump on its right. Stand on the top of the lump on
the right, and as soon as you see it pass completely through the top
lump, attack and you'll destroy it.
5. Now it's time to destroy that infernal target once and for all. When
it gets to its "D" or "G" position, fire at with with the Blaster.
6. This one moves up and down through the three ledges at the bottom-
right structure. Stand in the one second from the bottom and keep
pressing A until you get it.
7. Go down to the very bottom, and jump again, and, if necessary, Fire
Bird into #7's room.
8. Now go back onto the starting platform. Fall until you reach the two
dangerous blocks. Time either a Falco Illusion or a horizontal Fire
Bird into the gap, and you'll snag the next target.
9. It's just a short walk to the ninth target.
10. Just one more, triple jump as high as you can, and the tip of it
will be just enough to reach your last target!

                                  Young Link

                                                      ____
          0  /                   ________        __   ____
            /  3  F              _      _4       __ 6 ____
                     __    _     _   2  _        _________
                      _    _     ________  _5__       ____
                      _    _                     __ 7 ____
                      _    _                     _________
                      _ 1  _                     __   ____
                      _    _    ___  ___        F_________
                      _    _     ___  ___    -->F__   ____
                      _    _    ___  ___         __ 8 ____
                      _    _   ___  ___          _________
                      _    _       9             _________
                      _    _      __               _____
                      _    _      __                 _
                      _    _
                      _    _
                      ___X__
                      ______
                        __

1. Well, constructing this map was a lot easier than Falco's. It
doesn't require perfect timing or mastery of the character, but its
main difficulty is in Young Link's abilities and whcih to use when. The
first target is simple: triple jump up to it.
2. To get out of the pit, You'll need to wall-kick your way up. Jump up
to a wall, and as soon as you hit the wall, slam the control stick in
the other direction, and Young Link will jump off that wall to the one
nearby. You may fall a few times, but slowly alternate between left and
right, and if your pattern is correct, you'll make it up the walls in
no time. Now, standing at the top of the left wall, steer the Boomerang
into the box and the second target.
3. Fire an Arrow at the fliper to make it spin, and while it's spinning
fire another Arrow at full strength to hit #3.
4. If you were really lucky, you would've heard two target noises, and
you already hit #4 so skip this. If not, just get to the top of the
box and smack #4 as it moves up to your level.
5. Get on the platform. Could it be simpler?
6. The wooden log at the top right moves up and down, closing a room in
the bottom position. When it goes up, jump to the right, and when you
get there it'll probably have already come down, giving you a wide open
landing area for target #6.
7. Stand on the log, and when it goes up again, jump off and jump into
the room below. Only three mroe to go!
8. Standing on the right "fast-forward" looking like structures, launch
an Arrow at full strength to shoot it right past the flippers, through
the tiny gap, and straight to #8.
9. Fall down in between the twin platforms and onto the little square.
After breaking the target, make your way back to the top of the pit.
You may need to triple jyump a few times.
10. You can either get there manually and Spin Attack it, or, if you're
good with Arrows, shoot one from the top of the box at it.

                                  Pichu

                  _____________________________________
                  _                        _          _
                  _                        _     5__  _
                  _      ^            ...  _6         _
                  _      9     _  _  _     _  __      _
                  _      v   <_<<_0>_>>    _          _
                  _      v   _  _  _       _      __  _
                  ___8_  v                 _          _
                  _                    ___    __      _
                  _                     4             _
                  _                     |         __  _
                  _     ___             |             _
                  _     _2_     1       |    3__      _
                  _    _____           _X_            _
                  _                    ___        __  _
                  _                                   _

1. This is certainly a tough one. I'd have to rank it as second only to
Marth's. You'll start out on a pendulum. As it swings to the left,
Thunder Jolt it. BTW, Thunders work here.
2. As soon as the pendulum is at its farthest left, jump up and Thunder
Jolt. The projectile will fall right into #2 as it rises up and falls
again.
3. Do what you did for #1, except at the farthest right.
4. Double jump and attack the top of the pendulum.
5. Here's the hardest part. The platforms go down at approximately
Pichu's falling speed, so you'll need to double jump and then hold down
to speed your fall to make it to the next platform. Make your way up to
the top, and as you fall down from the top, be sure to press A about
pichu's height from the target to smack it.
6. Will the department store of the same name get mad? When you get #5,
make your way up again, and Thunder Jolt, making sure you face left,
and it'll travel down the wall to #6. If you can't get high enough,
just bash it manually.
7. The seventh target can be cracked in the same way as #5, except it's
lower down and therefore has a smaller margin of error when you try to
land again.
8. The difficulty of this test begins to decelerate at this point. Take
the pendulum, jumping on #2's platforms if you need to, to get to the
ledge containing #8.
9. Its lowest point is low enough for you to jump up and Thunder Jolt
from #8's ledge.
10. Now, stand on the platform at the top in the middle, and, while
facing left, rapidly Thunder Jolt. It'll fall into the left gap and
finish your test once the last target comes by. ªOr, if you want this
done in a different order, this is Thunderable from the pendulum. It's
completely up to chance, which I don't trust at all, but it's your
choice.ª

                                    Roy

                                    5

                                    _____     _____
                          6               _4_
                                              F
                       7                      F
                        F                     F
                                 1            F
                      F
                                              ____
           _9___               __X__          _3 _
                8                         ___2____
                                          _0 _
                                          ____

1. Low on platforms and high in wide open spaces, this is much harder
that it looks, because not only is Roy lacking any projectiles, but he
is also bad jumper. Just jump up and use the Blazer to destroy this
target.
2. Now jump to the right, stand in front of #2, and charge up a Fire
Blade.
3. It'll automatically be released once it reachs full strength and
take out two targets at once.
4. Triple jump all the way to the top, and if you made it to the
platform high up, you've got this target.
5. Stand below it, a bit to the right of it facing left. Jump once and
let a Blazer do the talking.
6. Here's where it starts to get tough. Jump off the ledge near #5 and
hit this one during your fall. Now try to land back on the starting
platform.
7. Get back over there and time your attack so this time it hits #7.
Be careful of the flipper that can ruin your chance. However, you can
use it to again bounce back to the starting platform.
8. Go back around again and land on the bottom left platform. Standing
at the right edge, down Smash it.
9. Get over to the left and destroy this target.
10. The hardest part: Get back to the starting platform. Due to Roy's
terrible jumping, this may be harder than it seems. The flipper may
help extend a jump a little bit. If you make it, congrats! Now fall
beneath the box the last target is encased in, staying as close to its
bottom as you can. The Blazer is the attack of choice here. ªOr, this
plan can also be done near the beginning, making this target the second
one you break.ª

#


Targets created by Dr. Omicron and Bowser194

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