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Event #1: Trouble King Fight Bowser in a classic Mushroom Kingdom Clash! Difficulty: 3 Character: Mario Type:
Stock (Mario 2, Bowser 2) Goal: Beat Bowser Stage: Battlefield My Hi Score: 0' 21" 11 Your Hi Score: _________ This
is nothing at all. If you're already experienced with SSBM, you should be able to beat the stuffing out of the King of
Koopas. When the battle starts, hold an upward Smash for Bowser to run into. He'll have little to no defensive moves,
so keep jumping around and knocking him about, and then edge-guard when you feel that it's necessary. You'll get rid
of him in no time.
Event #2: Lord of the Jungle A duel of epic proportions! Which ape is top banana? Difficulty:
5 Character: DK Type: Stock (Giant DK 2, Little DK 2) Goal: Beat Little DK Stage: Kongo Jungle My Hi Score:
1' 07" 52 Your Hi Score: _________ At first, it'll seem like this battle is nothing. But you're WRONG. Contrary to
what it looks like, Little DK will have a big advantage over you, in that any attack he does can hit you at the same level,
and only down atacks will hit him. Thus, what you should do is wait until Little DK gets close, and then Hand Slap like
crazy! He won't stand a chance.
Event 3#: Bomb-fest Bombs are everywhere in this explosive battle. Difficulty:
6 Character: Any (whoever you do best as) Type: Stock (You 1, Link 1, Samus 1) Goal: Beat Link and Samus Stage:
Princess Peach's Castle My Hi Score: 0' 18" 13 Your Hi Score: _________ What you want to do is get rid of Link and
Samus, who are both crazy about their bombs. You also get Poké Balls containing Electrode, Bob- ombs, and Motion Sensor
Bombs! What you should do is run away from these guys until an item shows up. Toss it at them. If it's a Poké Ball,
just hang around until Electrode is about to explode, and then JUMP OUT! It'll blow them out of the sky. MS Bombs also
work wonders in this Event.
Event #4: Dino-wrangling A giant Yoshi is on the loose! Somebody stop it! Difficulty:
2 Character: Any (Kirby recommended) Type: Stock (You 3, Giant Yoshi 1) Goal: Beat Giant Yoshi Stage: Yoshi's
Story My Hi Score: 0' 21" 78 Your Hi Score: _________ Finally! Here's an EVent that's in your favor. Sort of. You've
got three lives, but Yoshi has just one. The problem is the Yoshi's giant! What you should do is the same for every
giant opponent: jump into them and start attacking rapidly! This Giant character is much faster than previous ones you've
faced, so he might just be a match... But probably not. Just try not to die and smack Giant Yoshi with any Smash attack
until he's KO'ed.
Event #5: Spare Change Don't stop until you get 200 coins! Difficulty: 2 Character: Ness Type:
Coin (Ness, Capt. Falcon) Time Limit: 1 minute 20 seconds Goal: Get 200 coins Stage: Onett My Hi Score: 34" 15 Your
Hi Score: _________ The only difficult part about this battle is properly controlling Ness. Capt. Falcon is pretty much
a punching bag to supply you with coins. Just attack Capt. Falcon a lot with strong attacks, pick up as many coins as
you can, try not to get KOed (but keep going if you did), and don't waste time! Once your coin count (above your %) reaches
200, you clear the game.
Event #6: Kirbys on Parade Look out! A rainbow of Kirbys is after you! Difficulty:
5 Character: Any (DK recommended) Type: Stock (You 2, Pink Kirby 2, White Kirby 2, Blue Kirby 2) Goal: Beat all the
Kirbys Stage: Fountain of Dreams My Hi Score: 0' 37" 00 Your Hi Score: _________ This one can get a bit tough
if you don't know how to handle the Kirbys right. You can just use DK's Hand Slap (B+Down) to extinguish these guys
pretty easily. If you're playing as someone else, it's all about darting here and there to beat up some Kirbys. Try to
single one out and clear his stock, and then going on to another. If they keep ending up grouped together, try to sweep
them out with one blow. This means to Smash them together all at once. The Kirbys are twice as light as a regular Kirby,
meaning one good Smash attack will KO them at about 30%. Just treat them like lighter, non-Mr. Saturn-Happy versions of
Ness in the Adventure Mode.
Event #7: Pokémon Battle Use Poké Balls to duel with Pikachu. Difficulty: 4 Character:
Any (Fox or Capt. Falcon recommended) Type: Stock (You 2, Pikachu 2) Goal: Beat Pikachu Stage: Pokémon Stadium My
Hi Score: 0' 19" 23 Your Hi Score: _________
Fox and Capt. Falcon are recommended because they're really fast. They can
outrun Pikachu, giving it the biggest disadvantage. Pikachu will be immune to anything you do except from the Pokémon you
throw. It's even immune from the throw itself, taking damage only from its Pokémon. When you'll be playing as Fox or
Capt. Falcon, you'll need to dart back and forth, evading Pikachu's attacks as you go, until a Poké Ball shows up. Run
there as fast as you can, pick it up, and throw it down. This is the fastest possible way you can release a Pokémon. You
may want to wait for Pikachu to get close enough to you before throwing it, but he will probably Smash you. Either way,
just keep going, and once a Snorlax or a Scizor or any other powerful Pokémon shows up, run off to go grab another Poké
Ball while Pikachu stands around getting caught underneath the Sleeping Pokémon... Keep it up until you get lucky and KO
Pikachu. And again. It's a test of endurance.
Event #8: Hot Date on Brinstar You're interfering with Samus's Brinstar
raid! Difficulty: 6 Character: Anyone (whoever you do best as) Type: Stock (You 2, Samus 2) Goal: Beat Samus Stage:
Brinstar My Hi Score: 1' 07" 06 Your Hi Score: _________ This is just like a regular Stock match against Samus, except
you start out with 108% and Samus with 132%. I don't know where they got those numbers, but just work with them. You
want to execute a lot of Smash attacks, because Samus will focus mainly on staying alive and attacking you in the progress.
Once Samus gets to 200% though, it's pretty safe to say that Samus will be Star KOed with one Smash attack. Of course, Samus
can do it to you too. And if you have a particularly strong B attack, like Ness's PK Flash or Luigi's Super Jump Punch,
don't be afraid to use that too.
Event #9: Hide 'n' Sheik Only Sheik KO's count! Wait for the change... Difficulty:
7 Character: Any (Charge-attacker recommended) Type: Stock (You 1, Zelda 1, Zelda 1) Goal: Beat the two Zeldas as
Sheiks Stage: Great Bay My Hi Score: 1' 11" 58 Your Hi Score: _________ Dude, how cheap can you possibly get!?
You can easily KO Zelda as Zelda but won't exterminate them! They need to transform into Sheik before you can rid them.
Apparently they're exceptionally smart at taking advantage of this, because as soon as they transform into Sheik, they will
hide and turn back to Zelda when you get close! They're probably taunting you (not the same kind as the D-pad thing) by
transforming back when you're farther away. Also, when their damage gets high, sometimes they'll be particularly sinister
by KOing themselves as Zelda so they appear back on the platform thingy with 0%! So what you should do is use Pikachu's
Pichu's or Luigi's charge attacks to hit them unsuspectingly when they're standing on the right raft and you on the left!
Just start out as close to the right edge of the raft as possible and charge up to the maximum. If you mastered Ness's
PK Thunder, you can also do the PK Headbutt to get rid of them pretty easily too. Otherwise, build up on their damage
and attack them from behind--the CPU can get sneak-attacked. It's going to take time...and it's going to be frustrating.
Event
#10: All-Star Match 1 It's the Mario Stars: Mario, DK, Yoshi, Peach and Bowser. Difficulty: 8 Character: Any (Whoever
you do best as) Type: All-Star (this means you fight a bunch of characters and accumu- late damage between battles)
(You 2, Mario 1, DK 1, Yoshi 1, Peach 1, Bowser 1) Time Limit: 4 minutes Goal: Beat Bowser Stage: Yoshi's Island,
Jungle Japes, Yoshi's Story, Peach's Castle, and Final Destination My Hi Score: 1' 15" 43 Your Hi Score: _________ If
Hide 'n' Sheik was tough, better not try this one...It blows Event 9 out of the water. Mario, Yoshi, and DK are pretty
simple-minded: They walk around and occasionaly attack you. Atack them ruthlessly and Smash them when they're at about
100%. Peach will be a bit tougher than the previous three, but you can still do what you did. She's just going to use
a lot of Smash attacks. As for Bowser, by then you've probably have lost a life and takenm some damage, no thanks to Peach...
Just keep attacking him and never letting him get one on you. Just to reassure you, it will take a couple of tries before
you can get this one done.
To get beyond All-Star Match 1, you have to have beaten a majority of the Event #1-10.
If you can't divide or are just plain stupid, it means at least 6 cleared.
Event #11: King of the Mountain Ice
Climbers protect their turf! Just try to survive! Difficulty: 7 Character: Any (Preferably a good jumper) Type: Stock
(You 1, Ice Climbers Infinite, Ice Climbers Infinite) Time Limit: 1 minute) Goal: Survive a minute Stage: Icicle
Mountain My Hi Score: 2 KOs Your Hi Score: _________ You're not going to focus on getting rid of anyone in this Event.
You just have to stay alive. The Ice Climbers are pretty fast and have mastered the art of blocking, meaning they're
nearly invincible. All you have to do is basically play tag with the Ice Climbers, going from one side of the screen
to another, dropping and going up platforms, and attacking them when necessary. Remember that you don't have to KO them to
win; just make it through the minute. I know my advice isn't quite top notch here, but 80% of this Event all comes down
to skill.
Event #12: Seconds, Anyone? Take out Capt. Falcon in less than seven seconds! Difficulty: 8 Character:
Any (Mr. Game & Watch recommended) Type: Time Stock (You 1, Capt. Falcon 1) Time Limit: 7 seconds Goal: Beat
Capt. Falcon Stage: Mute City My Hi Score: 0' 00" 93 Your Hi Score: _________ looks hard, isn't it? Well, it's
actually not impossible, because not only is Capt. Falcon a complete wimp, but both you and the Captain are set to 100%
at the beginning. Use Judgment as Mr. Game & Watch and hope you get lucky. :)
Event #13: Yoshi's Egg Try
to protect the single Yoshi egg from being broken! Difficulty: 6 Character: Yoshi Type: Time (Yoshi, Pikachu, Fox,
DK) Time Limit: 55 seconds Goal: Don't let the Yoshi Egg break! Stage: Rainbow Cruise My Hi Score: 2 KOs Your
Hi Score: _________ Pick up the Yoshi Egg on the mast of the ship when the battle starts. After that, go into the evasive,
taking advantage of Yoshi's great jumping abilities. You don't want to go for KOs yet if you haven't beaten this Event
yet, because any KO will be very hard, since not only are you up against computer players who are pretty good, but you'll have
to do some babysitting as well. If it isn't clear to you, it means that if you're going to KO someone, you'll need to watch
the egg at all times, because the whiny CPU will pick it up when they get close and throw it! If it breaks by having
it Smash attacked once or regular- attacked three times, or if it's thrown off the stage, you lose.
Event #14: Trophy
Tussle 1 Face off for a trophy! The prize this time is Goomba! Difficulty: 7 Character: Any (Whoever you do best
as) Type: Time Stock (You 2, Random 2, Random 2, Random 2) Time Limit: 3 minutes Goal: Beat everyone else Stage:
Goomba Trophy My Hi Score: 0' 58" 80 Your Hi Score: _________ Make sure you've finished all of the past events, (maybe
except for All-Star Match 1) because if you haven't, you'll be biting off more than you can chew. You select a character,
and then you fight against three randomly generated computer players. It's a free-for-all (no teams), and it all comes
down to your skills. If you've had a fair amount of experience with SSBM, here's the place for training. What you want
to do is get rid of one person at a time. Of course, they tend to bunch up, so a well-timed Smash Attack after charging
up when they're approaching should blow them away. From what I know, I have yet to see a computer player survive five
Smash Attacks unless they're all non-charged, so hang in there and build up your skill!
Event #15: Girl Power A
group of femme fatales have dropped by for a visit... Difficulty: 8 Character: Any (Preferably a heavy one, though any
will do) Type: Stock (You 2, Peach 2, Samus 2, Zelda 2) Goal: Beat the Femme Fatales Stage: Fountain of Dreams My
Hi Score: 1' 41" 43 Your Hi Score: _________ This would be a cinch...IF YOU WEREN'T SO DARN TINY! If you're good, you
can stand up pretty well, but there's three of them and half of you in a pretty small stage. They don't move around very
much, and except for Samus, they don't attack much either. Since they're so big compared to little ol' you, you should
focus on jumping right at them and attacking to get their damage up. Then, Smash them off at about 110%. Items, which
seem to appear Very High, should also be used to your best advantage.
Only have 15 Events? You'll need to reach
10 EVents you've won to advance.
Event #16: Kirby's Air-Raid Warp Stars Are Everywhere! Climb aboard and
hang on... Difficulty: 4 Character: Kirby Type: Time Stock (You 1, Kirby Team 10) Time Limit: 38 seconds Goal:
Beat the Kirby Team Stage: Corneria My Hi Score: 0' 21" 99 Your Hi Score: _________ This is all about speed and
timing. You've got 38 seconds to get rid of 10 seemingly-invincible Kirbys. Or are they? The only way to destroy them
is to use the Warp Stars that should start appearing everywhere. Because you have a little more than one second after picking
one up before you crash right down again, look for a group of Kirbys walking around. Wait until they're about 10 feet
going toward you before you pick up the Warp Star. Also, getting one by the back parts of the stage is a big no-no,
because you'll just be wasting time, since the yellow Kirbys will never go there. Also, you can steer a Warp Star slightly
to the left or right if you're still having trouble.
Event #17: Bounty Hunters Fight a fellow bounty hunter for
the bounty on Bowser! Difficulty: 7 Character: Samus Type: Time Stock (Samus 1 & Capt. Falcon 1, Bowser 1) Time
Limit: 2 minutes Goal: KO Bowser, not Capt. Falcon Stage: Jungle Japes My Hi Score: 0' 13" 90 Your Hi Score: _________ For
a while, I wasn't able to clear this stage because I had no idea what they meant. A lot of times, I thought I KOed Bowser,
but it seems that Capt. Falcon did it. If Capt. Falcon KOs Bowser or Bowser kills himself, you lose. What makes it so
hard is this: You're Samus, paired up with a Level 9 Capt. Falcon as your teammate, so you can't hurt him unless you
get an Electrode or something, up against a Level 1 Bowser. If Capt. Falcon kills himself, god! Proceed to killing Bowser
to win. If the Captain stays on board (no pun intended), then wait for him to rack up Bowser's damage, and when you
feel there's an opportunity, Smash Bowser into next week.
Event #18: Link's Adventure Everyone has a dark side...
Link has two! Difficulty: 9 Character: Link Type: Stock (Link 2, Dark Link 2) Goal: Beat Dark Link Stage: Hyrule
Temple My Hi Score: 2' 21" 53 Your Hi Score: _________ This Event is wayyy beyond the league of any Event before
it and a lot of the Events after it too. Sure, you may have fought teams, had some disadvantages, and fought teams while
having disadvantages, but this time, unless you're a real good Link player, Dark Link will kick your butt left and right.
He's not only faster than you, but he's also pretty much mastered the art of close combat. This, therefore, exposes Dark
Link's weak spot: not-so-close combat. You want to pelt Dark Link with Arrows, Boomerangs, and Bombs, because any projectile
thrown at Dark Link will hit him, doing some damage. Items also work wonders. once his % is in the triple digits, do
whatever you can to sabotage his little mission to kill you (both of them) with Items that are available around you.
I'd recommend powerful Items, like the MS Bomb, the Poké Ball, the Bob-omb, and the Freezie. This may seem like this Event
is really easy, but remember that Dark Link is really speedy, so he could already be ready in close combat by the time
you whip out your neat little projectile.
Event #19: Peach's Peril Bowser's after Peach! Guard her until time
runs out. Difficulty: 8 Character: Mario Type: Time Stock (Mario 1, Peach 1, Bowser Infinite) Time Limit: 1 minute Goal:
Let Peach survive for one minute Stage: Final Destination My Hi Score: 1 KO Your Hi Score: _________ This doesn't
quite stand up to Link's Adventure, but it's still pretty damn hard. You're Mario, teamed up with Peach, who's simply programmed to
walk back and forth like a Psygnosis Lemming, and you've got a mid- level Bowser after Peach. Bowser won't bother to try
to combat you; he just wants to get his hands on Peach. Since you only have a minute, you better start slowing down
Bowser, and what better way is there than to grab him? If you can grab him, preferably after attacking him, you can just
hold him as long as possible (don't throw or attack him) and you got yourself 5 seconds. It's not much when compared to
60, but this is something you can do over and over again. Like in previous Events where your score is KOs rather than
time, you don't have to KO Bowser to win this Event.
Event #20: All-Star Match 2 Nintendo's realistic stars are
out in force. Difficulty: 8 Character: Any (Whoever you do best as) Type: All-Star (You 2, Samus 1, Link 1, Zelda
1, Capt. 1, Fox 1) Time Limit: 4 mintues Goal: Beat Fox Stage: Brinstar, Great Bay, Temple, Mute City, Corneria My
Hi Score: 1' 58" 28 Your Hi Score: _________ Event #20 features a second All-Star Match. This time, you face off against
the "serious" characters--those who are meant to have propor- tions like real people and aren't too based on the concept
called "comedy". The first battle is Samus. Jump to the middle platform, and you should get the first hit. Just keep
duking it out, and once Samus is KOed, you go on to fight Link in the Great Bay. He too is stupid. Charge up your forward
Smash attack and let him have it when he gets close. He'll keep coming back for more, so keep it up until he's KOed. Zelda's
a bit tougher. If your character has a good upward Smash attack then lure her onto the rooftop thing on the upper left
(not the tiny one, but the hallway-like one). Drop down, and when she follows, use that upward Smash attack (forward
if you don't have a good upward Smash and pray it hits). Do what you did for Link. Capt. Falcon is going to be a bit
tough. He'll be up to the exact same tricks in other 1-P modes so jump when his Raptor Boost is coming at you at the beginning.
After that, just use your best tactics after a bunch of practice. If you have not lost a life yet, don't be afraid to.
I actually advise you do, since the Cap'n will be your hardest opponent. Well, when he's at 120% or above. If you die
before then, just pummel him some more while you're still invincible. If you've met the requirements, then Smash away
at him! Fox will be your last opponent. He's really not all that impressive, but if you ever let your guard down, you'll
be KOed before you know it. Just prepare a forward Smash and let him have it when you think it's close enough, and keep
hitting away at him and he won't stand a chance. The Arwings will try to keep this from being easy though.
To
get anywhere further, you need to win at least 16 of the Events above.
Event #21: Ice Breaker Your cold mission...is
to KO both Nanas. Difficulty: 9 Character: Any (Dr. Mario recommended) Type: Time Stock (You 1, Ice Climbers 1, Ice
CLimbers 1) Time Limit: 1 minute Goal: KO the two Nanas without KOing any Popo Stage: Princess Peach's Castle My
Hi Score: 0' 23" 06 Your Hi Score: _________ Just remember that Popo is the one in the blue and Nana is in pink. The reason
I recommend Dr. Mario is because of his Dr. Tornado attack. It throws the two eskimos in different directions. Usually.
You start out next to a pair of Ice Climbers. Get to them and do a Dr. Tornado, and when it ends, follow where Nana
goes and ruthlessly attack her, and try not to get Popo close, because you may have to start all over. Depending on
where you are, after about 10 seconds of bashing her, do either an upward or forward Smash attack to finish her. Now ignore
the Popo and head to the other side. Better check your timer, because if you've got less than 15 seconds left, you won't
be able to pull it off unless you want to press your luck. Do the Dr. Tornado, and try not to hit Popo when you Smash
Attack Nana, and you've cleared the level. It may be more convenient to throw a Popo to the other one, so they'll be grouped
together. It makes KOing the Nanas easier, but you have two Popos jumping around and you waste time throwing Popo to the
other side.
Event #22: Super Mario 128 Battle 128 tiny Marios on a wild endurance match! Difficulty: 8 Character:
Any (Link, DK, Luigi, and Mr. Game & Watch recommended) Type: Stock (You 1, Little Mario Team 128) Goal: Beat the
Little Mario Team Stage: Mushroom Kingdom II My Hi Score: 2' 29" 06 Your Hi Score: _________ This one may be a
real doozy if you don't pick one of the characters I recommend above. That's because this is like taking on the 100-Man Melee,
except with 28 more enemies and they're Marios. As Link, stay where you are, if possible, and Spin Attack when anyone gets
close. DK can simply use his Hand Slap. It KOs them faster and has a wider range, but they can hit you while you do
this. Luigi can use the Luigi Cyclone to wipe them out, also pretty efficiently, but luigi tends to get tossed around
pretty easily. Finally, Mr. Game & Watch players can mash the A button while standing to one side. It doesn't have
nearly as much power as the other attacks, but you'll be almost invulnerable when you do this. Like any team with 10
or more memners, the last one or two will try to hide from you. In this case, just go and do some old- fashioned butt
whooping.
Event #23: Slippy's Invention Slippy: With my new device, you guys'll be invisible! Difficulty: 9 Character:
Any (Kirby recommended) Type: Stock (You 2, Fox 2, Falco 2) Goal: Beat Fox and Falco Stage: Venom My Hi Score:
2' 25" 99 Your Hi Score: _________ Slippy has always been by far the most annoying member of the Star Fox crew, and
for the first time on the Gamecube, he'll get on your nerves again. He's a mechanical genius, and he takes the credit for
this Event where you'll be fighting an invisible Fox and an invisible Falco. Keep in mind that although you'll have
a hard time seeing them, they have no problem seeing themselves, and particularly you, because you're visible. Therefore,
you'll have to pick on a computer player weakness, using Kirby's Stone attack! Right off the bat, float straight up, and when
Kirby is at his last jump, come straight down with a Stone attack. Naturally, both Fox and Falco will be right in your
path, and if you hit it just right, you'll do 18% damage to both of them. Change back immediately and take to the air
as fast as you can to repeat the cycle. Just keep this up, occasionally changing location, and you can easily get their
%'s really high. Well, higher than yours. This method takes a while, as you can see from my record, but it's the easiest,
and if you are reading this to beat the Event, which you probably are, you'd rather have the easiest way than the fastest,
right? Sometimes, they'll get a hit on you, and you can get sent flying...Don't worry. You've got 2 lives. However,
so do they. wareagle2k@yahoo.com has a thing to say about this: Just choose Pichu and use his/her [forward] smash, I
was able to complete the level in under 30 seconds, this level drove me crazy for days until I chose Pichu, but Pichu's
smash throws them right off the board giving you an easy win ...
Event #24: The Yoshi Herd Yoshis, Yoshis,
everywhere! Defeat 30 in under 30 seconds. Difficulty: 8 Character: Any (Dr. Mario recommended) Type: Time Stock
(You 1, Yoshi Team 30) Time Limit: 2 minutes Goal: Beat Yoshi Team Stage: Yoshi's Island My Hi Score: 1' 22" 50 Your
Hi Score: _________ Normally, for speed, I would recommend Capt. Falcon, or maybe Fox, but because of the VERY uneven
terrain and the hole you may make in the middle from a Falcon Punch or Fox Illusion, Dr. Mario takes the cake for this
place. You fight Yoshis, three at a time. They're a cinch, at least until the giant Yoshi comes to town. The main factor
behind this being an Event somewhere around the middle of the list is from the time limit. You get 2 minutes, or 120
seconds, or 1/30 of a hour to finish off the Yoshis, so just walk right up to one and use the Super Jump Punch to almost
instantly KO them. If you see a couple or even three group together, you're in luck! Multiple KOs saves plenty of time.
This should be easy. If not, practice with Dr. Mario until you can consis- tently KO Yoshis really quickly. You should
have somewhere between 45 seconds to 1 minute when the Giant Yoshi comes, who's always the last one. Go ruthless and
attack him to the right side of the stage, pushing him towards the blast line, or, if you're almost offscreen and feel like
it, do an upward Smash attack to Star KO Giant Yoshi.
Event #25: Gargantuans Giant Bowser vs. Giant DK in a spectacular
war of titans! Difficulty: 9 Character: Bowser Type: Stock (Bowser 1, DK 2, Mario 1, Peach 1) Goal: Beat Giant
DK Stage: Fourside My Hi Score: 0' 19" 25 Your Hi Score: _________
Out of the pure comicality of this Event,
they decide to add in two more players who don't seem to influence this Event at all. You're playing as a Giant Bowser,
and your opponent is a Giant DK. There's also a tiny Mario and a tiny Peach thrown in for good measure, the comic relief.
As if this whole game isn't already comic relief. You may have noticed that I beat this Event in 19 seconds, but that doesn't mean
it's easy. That's because DK has two lives and you only have one. He's also pretty good at fighting, and damage from both
parties can reach 300% or 400% in seconds. Try to cash in on Lady Luck, and hope that DK falls in through the gaps after
taking out Mario and Peach. To increase your chances, when DK's coming your way, start your Fire Breath to interrupt
his flow. If he doesn't get KOed, better start doing this manually, and during his last life, he'll be much smarter. Whether
he fell down through the spaces between the buildings or not, that's where you should be aiming, rather than outward to
the blast line. If he falls through the gaps, he has very little chance of making it out, since his jumping is much
more useful horizontal than vertical.
If you're still missing half of the Events, you'll need to beat 22 Events.
See which ones you haven't beaten and get to work!
Event #26: Trophy Tussle 2 Another match for a prize...who will get Entei? Difficulty: 7 Character: Any (Whoever
you do best as) Type: Time Stock (You 2, Random 2, Random 2, Random 2) Time Limit: 3 minutes Goal: Beat everyone
else Stage: Entei Trophy My Hi Score: 1' 00" 01 Your Hi Score: _________ If you've been storming through the Events
to get this far, then these three idiots you'l face won't be very hard, because they're at almost the same difficulty
as Trophy Tussle 1. There will be two who will gang up on you, and there'll be one who just hangs out at Entei's head.
He will only attack whenever necessary, so take him out first. Then proceed to finishing off the other two. Items help
out a LOT. Trust me. Also, you'll be battling in Entei's cloud-like thing on his back, so remember where you placed
your MS Bombs. If you're new to this Event, your most important thing to be aware of is the time. You've got 3 minutes,
that's 180 seconds, to take out these three. Therefore, try your best, use the Z button when you're about to lose, and
eventually, you'll be the victor. You may also want to try quitting and coming back to see if the opponents are now
people you're good against.
Event #27: Cold Armor These metal bounty hunters take no prisoners! Difficulty: 10 Character:
Samus Type: Stock (Samus 1, Metal Samus 2, Metal Samus 2, Metal Samus 2) Goal: Beat the 3 Metal Samuses Stage: Brinstar
Depths My Hi Score: 2' 26" 40 Your Hi Score: _________ If you're trying to clear the Events in order, you'll come
straight to a screeching halt when you get to 27. This...Event...is...HELL. You have one life, and you need to take
out three Samuses, who each have 2 lives, and are all metal. I can't tell the Samuses apart, but if you can, the best
way to go at this is the single out a Samus, if you can even do it to a metallic character. Of course, you obviosuly can't,
so here's where the real eagle-eyes have a field day: Just KO one Samus twice, because they're all dummies, though three
of them with a Metal advantage will be tough, even if they're dummies. Once one is gone, the other two will fall like,
as they say in Johnny Bravo, a bad soufflé. If you don't have eagle eyes, skip this Event and clear the other ones you
have before attempting this one. If you can clear tyhe other Events up to 40, then you'll finally be ready to beat Cold
Armor.
Event #28: Puffballs Unite! Kirbys galore...each with a unique ability! Difficulty: 8 Character: Any
(Dr. Mario recommended) Type: Stock (You 1, Kirby Team 15) Goal: Beat the Kirby Team Stage: Green Greens My Hi
Score: 0' 23" 55 Your Hi Score: _________ This is just like the Kirby Team in the Adventure Mode. If you play as Dr.
Mario, this'll be a snap. Just Super Jump Punch everyone from the bottom platform, since the Kirbys like to hang out on
the platforms above. I got the record you see above without even trying to set one. It's that easy.
Event #29:
Triforce Gathering Enter Ganondorf! Team up with Zelda and fight evil! Difficulty: 7 Character: Link Type: Stock
(Link 1, Zelda 1, Ganondorf 2) Goal: Beat Ganondorf with Zelda intact Stage: Hyrule Temple My Hi Score: 1' 02" 07 Your
Hi Score: _________ Oh man...I have to type this up all over again because I accidentally permanently deleted this part
of the FAQ...I need to be more careful next time... OKay, so anyway, don't forget that in order to win at this Event,
you need to keep Zelda alive. This isn't like Event 19, Peach's Peril, since you're supposed to get rid of Ganondorf, and
Zelda does some fighting. It might relieve you to know that yes, she does trans- form. Use all of the tricks you've
learned that are common to all computer players against Ganondorf, because you'll get an extra-special reward for beating
him. Ganondorf tends to bring the fight to the right side of the arena, and you should follow him, because Zelda will and she'll
get beaten up if you don't. Use any items you can against the big Gerudo, and edge-guarding at the right edge helps out
a LOT. You'll end up doing a majority of the fighting though, since due to stats differences between Zelda and Ganondorf,
Ganondorf can make quick work out of Zelda.
If you're lacking Event #30, check the ones you've beaten and see if they're
below 27. If they are, better start beating some Events!
Event #30: All-Star Match 3 Kirby, Pikachu, Ness and
Ice Climbers want to fight! Difficulty: 9 Character: Any (whoever you do best as) Type: All-Star (You 2, Kirby 1,
Pikachu 1, Ness 1, Ice Climbers 1) Goal: Beat Ice Climbers Stage: Fountain of Dreams, Pokémon Stadium, Onett, Icicle
Mountain My Hi Score: 2' 39" 45 Your Hi Score: _________ Going relentless on Kirby and Pikachu will get you through
this Event. Obviously, if you made it this far, the first two will be a snap. Ness and the Ice Climbers, on the other
hand, are some real tough cookies! Ness may be well-equipped to take you out from the ground, but even though real Ness
experts excel much more in the air, this Ness apparently doesn't. You can easily get him to over 100%, and then unleash
a charged Smash atack at him when he approaches you. The best place, since Onett has so many platforms everywhere, would
have to be the telephone wires on the right. If you have at least 1' 30" left when you face the Ice Climbers (of which
you probably don't), then keep jumping. They can't keep up with the scrolling when it gets fast. If you don't, then
attack them from the platform below. After a while, they'll stand little chance from a well-timed Smash attack, because
the blast line is so close to the heat. Or should I say cold?
If you cleared all the Events above and still can't
go any further, see if you already unlocked Luigi, Falco, Young Link, Dr. Mario, and Jigglypuff, because they're part
of the requirements to get the next 10 Events.
Event #31: Mario Bros. Madness A classic plumber clash in the
Mushroom Kingdom! Difficulty: 8 Character: Any (Kirby recommended) Type: Time (You vs. Mario & Luigi) Time
Limit: 2 minutes Goal: Get more points than the Mario Bros. Stage: Mushroom Kingdom My Hi Score: 3 KOs Your Hi
Score: _________ It's normally quite difficult, but with Kirby, it's a cinch. Actually, it SHOULD be a cinch, but the
other brother will sure know how to put a monkey wrench straight into these plans. WHat you should do is stay on the
left side of the stage, pretty close to where you start. Luigi should be the first one to head over to where you are. He'll
try to sneak around you by doing a Green Missile over the blocks above your head, so turn around when he passes above
you. Then, suck him up and spit him (A button after swallowing) into the blast zone. Be quick, becuase Mario will approach
you all the while and attack you as soon as you start inhaling! Sicne you can't inhale both of them at once, this will
become a major pain, so try to dodge them from the left part of the arena to the right as you go.
Event #32: Target
Acquired Incoming Arwings! KO Jigglypuff more than they do! Difficulty: 9 Character: Any (maybe Capt. Falcon) Type:
Time (You vs. Jigglypuff) Time Limit: 1 minute Goal: Get over half of the total KOs done to Jigglypuff Stage: Corneria My
Hi Score: 2 KOs Your Hi Score: _________ Basically, you need to KO Jigglypuff as much as you can without help from
the Arwings in the background. This stage will come as pure luck Whether it's good luck or bad luck... you'll have to see
for yourself. As Capt. Falcon, you can Falcon Punch Jigglypuff as she comes by, practically scoring a KO in the progress.
However, what gets even the best players at this game mad at this Event is that sometimes an Arwing will blast Jigglypuff
offscreen, obviously without you knowing, and end up having all your hard work wasted. Hang in there and remember that Jigglypuff
is programmed to just walk around!
Event #33: Lethal Marathon Avoid the F-Zero machines and race for the finish. Difficulty:
6 Character: Capt. Falcon Time Limit: 45 seconds Type: Adventure (well, a part of it) Goal: Get to the finish Stage:
F-Zero Grand Prix My Hi Score: 0' 34" 75 Your Hi Score: _________ This is an Event that will, strangely, dramatically
decrease in its "hard" factor once you know what to do! Just see Goal #15 for advice on gettin' the hell out of the
racetrack!
Event #34: Seven Years Young Link vs. Link! How can you fight yourself? Difficulty: 10 Character:
Young Link Type: Stock (Young Link 3, Link 3) Goal: Beat Link Stage: Great Bay My Hi Score: 1' 40" 11 Your
Hi Score: _________ Normally, regular Link would be a piece of cake to beat if you've managed to clear all 33 Events
before this one, but as Young Link, you have a disadvantage in almost every way. Sure, you're faster and you jump higher,
but that's outweighed by the fact that Link can reach farther than you due to a longer sword, Young Link has practically
no KOing power, and you may confuse the two Links, because well, they're the same person. Elf. Hylian, Kokiri, whatever.
You don't even get to outfit him differently or put a little name tag on him! :( Anyway, this battle is going to be
tough, no matter how you cut the cheese. You can sometimes lure him into going into the water of no return underneath the
main platform, if you feel lucky. Or, to speed it up, if he's standing on one of the rafts, use the aerial down+A attack
to Meteor Smash him into it. It's really hard to pull off, but this is a really hard Event.
Event #35: Time for
a Checkup Are routine physicals supposed to hurt this much? Difficulty: 9 Character: Luigi Type: Time Stock (Luigi
1, Dr. Mario 1, Peach 1) Time Limit: 3 minutes Goal: Beat the doctor duo Stage: Yoshi's Story My Hi Score: 0'
27" 38 Your Hi Score: _________ Right off the bat, you can hit Peach as sher approaches, but after that these two
are untouchable! It's one of my favorite Events, but it functions much like Mario and Peach in the Adventure Mode.
This time, you've got no walls to fend them off from and no Bansai Bills to get them cowering int he corner, so you
need to resort to good old- fashioned brawling. Well, actually, I can't stress this enough, but items are your best
friend. At least in this game. They fly far, and they let you hit them while you're in the air, so attack them aerially and
throw everything you've got at them! (Including items, even if you would normally club people with them, but maybe not
the Hammer.) A good and powerful item here can easily secure a victory on the green side.
Event #36: Space Travelers Adventurers
head for Earth! Ness is the welcome wagon. Difficulty: 10 Character: Ness Type: All-Star, no Time Limit (Samus, Kirby,
Fox, Capt. Falcon, Falco) Goal: Beat Falco Stage: Fourside, Battlefield My Hi Score: 2' 57" 83 Your Hi Score:
_________ Like in Event #5, Spare Change, you'll be controlling Ness, which won't be easy unless Ness is your favorite
character. Even though he IS my favorite charcater, it's still tough! As a gauge to see how you'll fare, if you take
damage from Samus and Kirby, RETREAT AND PRACTICE SOME MORE. You won't be able to lay a finger on Falco if you can't acquire
the skill. Whack 'em repeatedly with the Homerun Bat. Any Ness player will tell you that. And maybe backward-throw them.
It's also surprisingly powerful. You can do that to Fox, but he's so fast, you will take damage before fighting Capt.
Falcon. Fox also loves dodging you, so stay on the building on the far right and either bat him or backward-throw him,
depending on where he is compared to you. You'll then switch arenas, to the Battlefield. This will be less in Ness's favor,
since the arena is much smaller. What you want to do is start hopping from platform to platform, and when a good item shows
up, blast the Captain and the bird away. Take your time; you don't have a time limit, unlike other All-Star battles.
And you fight on the same arena when the next person comes (except Capt. Falcon). A very unusual All- Star match indeed,
but it still isn't easy.
Event #37: Legendary Pokémon A slew of legendary Pokémon are all the help you'll get! Difficulty:
7 Character: Any (preferably Fox) Type: Stock (You 1, Giant Wireframe 2, Giant Wireframe 2, Jigglypuff 2, Giant Wireframe
2, Giant Wireframe 2) Goal: Be the last one standing Stage: Battlefield My Hi Score: 1' 19" 57 Your Hi Score:
_________ You are pitted against four giant Wireframes, which means they won't be nearly as easy to send right off into
the blast line, and Jigglypuff, who'll be after the same bounty as you. They're all part of a 5-member team, so they
won't be able to hurt each other. This battle should be very hard, but you've got assistance in the form of Poké Balls.
Pick them up before Jigglypuff gets to them (she's programmed in this Event to get the Poké Balls) and throw them down
to get the fastest results. Everyone will dumbly walk into the Pokémon except Jigglypuff, the mastermind that she is,
and their %'s will soar. While they're being zapped, burnt, whatever, try to pick up another Poké Ball that may just be
within the current Pokémon's range of attack (you won't be affected at all except when Wobbuffet, who is far from legendary,
shows up), because Jigglypuff will go and pick it up at her first opportunity. Also, if possible, finish off Jigglypuff
as soon as possible, and the rest of this Event will be very easy.
Event #38: Super Mario Bros. 2 The cast of
the classic NES title are raring to go! Difficulty: 8 Character: Any (Kirby recommended) Type: Stock (You 2, Mario
2, Luigi 2, Peach 2) Goal: Beat the Subcon team Stage: Mushroom Kingdom II My Hi Score: 1' 19" 83 Your Hi Score:
_________ Here is another one-sided battle. You're going to see a lot of one- sided battles against you in future Events.
They get even more ludicrous than the previous Event. You'll have to see for yourself (or keep reading on) to see what
I mean. This is one of them. pick your best character, and see if you can successfully fend off and finish a team of
three regular characters: Mario, Luigi, and Peach all playable characters from Super Mario Bros. 2 (USA). (Doki Doki Panic
in Japan, although they weren't plumbers, but there were a couple of brothers and a princess.) Luigi is usually the
first to fall. He, for no reason, Green missiles right into the blast line on occasion, and sometimes Super Coin Jumps
into the gaps between the platforms, giving him no way out. With Luigi out of the picture, sucking Mario or Peach and spitting them
out into the blast line will be much easier. Even easier than when you had to do it for Event #31.
Event #39: Jigglypuff
Live! Jigglypuff nabs the spotlight on center stage. Difficulty: 9 Character: Jigglypuff Type: Stock (Jigglypuff
2, Jigglypuff 2, Jigglypuff 2, Jigglypuff 2) Goal: Be the last Jigglypuff standing Stage: Pokémon Stadium My Hi Score:
2' 18" 15 Your Hi Score: _________ It's Events like these that force you to be fluent with every character in the
game. Many people refuse to play as Jigglypuff, and when they do they pass her off as a very weak fighter. In actuality,
she has the second most-powerful attack, only overshadowed by Roy's Fire Blade. This attack is known as Rest, and once
you press Down+B when Jigglypuff is inside someone else, she'll unleash a force that can KO Giga Bowser at 20%. So if
you think your aim is really good, then you can Rest while everyone else is all huddled together below you when you land
to make some instant KOs, since Jigglypuff is so light. § It seems that Jigglypuff has another method for an instant
KO to another Jigglypuff by means of an upward throw. § Just remember who you are. Or, you can start your Rollout attack
from a distance and hit them when they come close, because Jigglypuff has no projectile attacks. Just remember that her
Rollout can turn around, but only after she's gone a certain distance. This is a difficult Event, so hang in there and
don't give up!
Get any remaining secret characters to get the next 11 Events, provided you already have all the
Events above. You don't necessarily have to have them all cleared though. Only the first 30.
Event #40: All-Star
Match 4 Secret characters emerge to join forces... Difficulty: 7 Character: Any (whoever you do best as) Time
Limit: 4 minutes Type: All-Star (You 2, Marth 1, Luigi 1, Jigglypuff 1, Mewtwo 1, Mr. Game & Watch 1) Time Limit:
4 minutes Goal: Beat Mr. Game & Watch Stage: Temple, Kingdom II, Poké Floats, Battlefield, Flat Zone My Hi Score:
1' 45" 52 Your Hi Score: _________ Just do to Marth like what you do to any other computer players in this stage:
get them to the weird hallway roof thing next to he hole, drop down, and follow it up with a Smash attack once they get
within range. They'll come back for more. This wastes time, and you've got 240 seconds for this, so you'll need to average
less than 48 seconds per battle. Meaning that once the timer hits 3' 12", you're behind schedule and need to hurry up.
Luigi will Green Missily himself right behind you and sometimes straight into the blast line. If he doesn't, just Smash some
assistance for him. Jigglypuff will usually stand there while Squirtle goes into the blast line, so just hop atop Onix
for safety and don't knock Jigglypuff onto it. Mewtwo will drop straight down from his platform above you, so hit him
with a charged upward Smash. Chances are he'll float onto another platform (or preferably the same one). Soften him
up, and do the cruel trick again when his %'s reach triple digits. Finally, you've got Mr. Game & Watch. He's the hardest
member. By now, you should realize that All-Star Match 4 doesn't quite stand up to the challenges of Event #30... Anyway,
knock him repeatedly to the right after he drops down from above, and he'll eventually fly straight into the blast line.
Event
#41: En Garde! The lithe Marth challenges Link in a battle of steel! Difficulty: 9 Character: Marth Type: Stock
(You 3, Link 3) Goal: Beat Marth Stage: Hyrule My Hi Score: 1' 41" 82 Your Hi Score: _________ Whoever designs
these Events, or at least whoever playtests these, is really good at Link, because except for Triforce Gathering, every
Event involving Link is exceptionally hard. Since this takes place in the Hyrule Temple, do the rooftop trick that I
keep mentioning while battling in this stage. If you don't know and don't want to look, make the opponent stand on the
roof of the hallway next to the hole, drop down immediately, and launch a charged Smash attack (any direction, as long
as it's decently strong). However, instead of a regular Smash attack, use the Shield Breaker. If you can charge a full
four seconds, which is near impossible in other situations, you can instantly ou 50% into Link's %! Link is considered
by most to be a better character than Marth anyway, so even if you consider this to be a regular 1-on-1 Event (and the
last "fair" one), it might not even be... Oh, and use items. Even this late in the game, they still help tremendously.
Event
#42: Trouble King 2 Hey, Mario! Since when did Bowser get so big, huh? Difficulty: 10 Character: Luigi Type: Stock
(You 2, Giant Bowser 2) Goal: Beat Giant Bowser Stage: Poké Floats My Hi Score: 0' 25" 06 Your Hi Score: _________ Press
your luck with this Event. Giant Bowser exceeds even Giga Bowser in terms of ability to KO you, because one Bowser Bomb
and you're outta there. He's not too bright though, standing on Squirtle's arm until he reaches the blast line and all...
Giant Bowser's other Stock will, unlike his first, somewhat down to your skill. Beat him up when you run inside of
him, being careful he doesn't do a Bowser Bomb on you, and when an item that can cause an exlopsion comes around, throw
it at him to reel him into the blast line once more.
Event #43: Birds of Prey Capt. Falcon and Falco join forces
to take out Fox! Difficulty: 10 Character: Fox Type: Stock (You 1, Capt. Falcon 1, Falco 1) Goal: Beat Capt. Falcon
and Falco Stage: Big Blue My Hi Score: 0' 23" 15 Your Hi Score: _________ You start out on FalcoN(NNNNNNN)'s main
ship he uses to travel between worlds, but that's not where you want to be. You should normally not even think of doing
this, but go down onto the cars below. Sometimes, one of them will miss the cars and will be forced to that low road for a
KO. If not, do whatever you can to get them onto the road to the left since it's against the scrolling and everyone KOed
by the scrolling speed gets KOed there anyway. Smash them, throw them, use the Fire Fox, whatever. Take advantage of
Fox's speed to outfox the others. Fighting the other guy should be easy if you've spent an hour, or maybe a lot more,
playing as Fox.
Event #44: Mewtwo Strikes! Don't waste your time battling Zelda... Difficulty: 6 Character:
Any (Roy recommended) Type: Stock (You 1, Zelda 1, Mewtwo 1) Goal: Beat Mewtwo without KOing Zelda Stage: Battlefield My
Hi Score: 0' 29" 78 Your Hi Score: _________ Mewtwo shows up at 15 seconds onto the timer, and since Roy's Fire Blade
delivers an almost-guaranteed KO after 4 seconds of charging, if you do the math, this means you should start charging
up at 11 seconds. Zelda will make things difficult though. This is why until about 9 seconds, you should try to fend
off Zelda and maybe throw her pretty far with a half-charged Fire Blade, or maybe a Double Edge Dance on the left floating
platform. Stay there, and begin your charge, in the middle of the platform facing left, when the time is right. Mewtwo should
show up and immediately get caught in your attack for an instant KO. Just rmember that if Zelda is KOed, then you lose
the match. If Roy isn't working for you, just pick the character you do best as and remember that Mewtwo shows up at
15 seconds. For info on Mewtwo's abilities, check him out at the Characters section.
Event #45: Game & Watch
Forever! The system that started a worldwide boom lives on! Difficulty: 8 Character: Mr. Game & Watch Type:
Stock (Mr. Game & Watch 2, Mr. G&W Team 25) Goal: Beat the G&W Team Stage: Flat Zone My Hi Score: 0'
53" 58 Your Hi Score: _________ This may be a seriously retro-looking battle, but your skills will need to be far
from retro to make it past this Event. Immediately duck, and being careful not to accidentally set off a Bob-omb or an
explosive container, press A to do the Manhole attack (a little board should pop up from the ground. Make sure you're
still ducking), changing location and direction as needed. The other G&W's are extremely light, so they get KOed
with a single one of these. Just try not to get attacked so much in this battle, because you're just as flimsy as they
are. Also, remember that you're the red one, and navigating through the Game & Watch world will be a breeze.
Event #26: Trophy Tussle 2 Another match for a prize...who will get Entei? Difficulty: 7 Character: Any (Whoever
you do best as) Type: Time Stock (You 2, Random 2, Random 2, Random 2) Time Limit: 3 minutes Goal: Beat everyone
else Stage: Entei Trophy My Hi Score: 1' 00" 01 Your Hi Score: _________ If you've been storming through the Events
to get this far, then these three idiots you'l face won't be very hard, because they're at almost the same difficulty
as Trophy Tussle 1. There will be two who will gang up on you, and there'll be one who just hangs out at Entei's head.
He will only attack whenever necessary, so take him out first. Then proceed to finishing off the other two. Items help
out a LOT. Trust me. Also, you'll be battling in Entei's cloud-like thing on his back, so remember where you placed
your MS Bombs. If you're new to this Event, your most important thing to be aware of is the time. You've got 3 minutes,
that's 180 seconds, to take out these three. Therefore, try your best, use the Z button when you're about to lose, and
eventually, you'll be the victor. You may also want to try quitting and coming back to see if the opponents are now
people you're good against.
Event #27: Cold Armor These metal bounty hunters take no prisoners! Difficulty: 10 Character:
Samus Type: Stock (Samus 1, Metal Samus 2, Metal Samus 2, Metal Samus 2) Goal: Beat the 3 Metal Samuses Stage: Brinstar
Depths My Hi Score: 2' 26" 40 Your Hi Score: _________ If you're trying to clear the Events in order, you'll come
straight to a screeching halt when you get to 27. This...Event...is...HELL. You have one life, and you need to take
out three Samuses, who each have 2 lives, and are all metal. I can't tell the Samuses apart, but if you can, the best
way to go at this is the single out a Samus, if you can even do it to a metallic character. Of course, you obviosuly can't,
so here's where the real eagle-eyes have a field day: Just KO one Samus twice, because they're all dummies, though three
of them with a Metal advantage will be tough, even if they're dummies. Once one is gone, the other two will fall like,
as they say in Johnny Bravo, a bad soufflé. If you don't have eagle eyes, skip this Event and clear the other ones you
have before attempting this one. If you can clear tyhe other Events up to 40, then you'll finally be ready to beat Cold
Armor.
Event #28: Puffballs Unite! Kirbys galore...each with a unique ability! Difficulty: 8 Character: Any
(Dr. Mario recommended) Type: Stock (You 1, Kirby Team 15) Goal: Beat the Kirby Team Stage: Green Greens My Hi
Score: 0' 23" 55 Your Hi Score: _________ This is just like the Kirby Team in the Adventure Mode. If you play as Dr.
Mario, this'll be a snap. Just Super Jump Punch everyone from the bottom platform, since the Kirbys like to hang out on
the platforms above. I got the record you see above without even trying to set one. It's that easy.
Event #29:
Triforce Gathering Enter Ganondorf! Team up with Zelda and fight evil! Difficulty: 7 Character: Link Type: Stock
(Link 1, Zelda 1, Ganondorf 2) Goal: Beat Ganondorf with Zelda intact Stage: Hyrule Temple My Hi Score: 1' 02" 07 Your
Hi Score: _________ Oh man...I have to type this up all over again because I accidentally permanently deleted this part
of the FAQ...I need to be more careful next time... OKay, so anyway, don't forget that in order to win at this Event,
you need to keep Zelda alive. This isn't like Event 19, Peach's Peril, since you're supposed to get rid of Ganondorf, and
Zelda does some fighting. It might relieve you to know that yes, she does trans- form. Use all of the tricks you've
learned that are common to all computer players against Ganondorf, because you'll get an extra-special reward for beating
him. Ganondorf tends to bring the fight to the right side of the arena, and you should follow him, because Zelda will and she'll
get beaten up if you don't. Use any items you can against the big Gerudo, and edge-guarding at the right edge helps out
a LOT. You'll end up doing a majority of the fighting though, since due to stats differences between Zelda and Ganondorf,
Ganondorf can make quick work out of Zelda.
If you're lacking Event #30, check the ones you've beaten and see if they're
below 27. If they are, better start beating some Events!
Event #30: All-Star Match 3 Kirby, Pikachu, Ness and
Ice Climbers want to fight! Difficulty: 9 Character: Any (whoever you do best as) Type: All-Star (You 2, Kirby 1,
Pikachu 1, Ness 1, Ice Climbers 1) Goal: Beat Ice Climbers Stage: Fountain of Dreams, Pokémon Stadium, Onett, Icicle
Mountain My Hi Score: 2' 39" 45 Your Hi Score: _________ Going relentless on Kirby and Pikachu will get you through
this Event. Obviously, if you made it this far, the first two will be a snap. Ness and the Ice Climbers, on the other
hand, are some real tough cookies! Ness may be well-equipped to take you out from the ground, but even though real Ness
experts excel much more in the air, this Ness apparently doesn't. You can easily get him to over 100%, and then unleash
a charged Smash atack at him when he approaches you. The best place, since Onett has so many platforms everywhere, would
have to be the telephone wires on the right. If you have at least 1' 30" left when you face the Ice Climbers (of which
you probably don't), then keep jumping. They can't keep up with the scrolling when it gets fast. If you don't, then
attack them from the platform below. After a while, they'll stand little chance from a well-timed Smash attack, because
the blast line is so close to the heat. Or should I say cold?
If you cleared all the Events above and still can't
go any further, see if you already unlocked Luigi, Falco, Young Link, Dr. Mario, and Jigglypuff, because they're part
of the requirements to get the next 10 Events.
Event #31: Mario Bros. Madness A classic plumber clash in the
Mushroom Kingdom! Difficulty: 8 Character: Any (Kirby recommended) Type: Time (You vs. Mario & Luigi) Time
Limit: 2 minutes Goal: Get more points than the Mario Bros. Stage: Mushroom Kingdom My Hi Score: 3 KOs Your Hi
Score: _________ It's normally quite difficult, but with Kirby, it's a cinch. Actually, it SHOULD be a cinch, but the
other brother will sure know how to put a monkey wrench straight into these plans. WHat you should do is stay on the
left side of the stage, pretty close to where you start. Luigi should be the first one to head over to where you are. He'll
try to sneak around you by doing a Green Missile over the blocks above your head, so turn around when he passes above
you. Then, suck him up and spit him (A button after swallowing) into the blast zone. Be quick, becuase Mario will approach
you all the while and attack you as soon as you start inhaling! Sicne you can't inhale both of them at once, this will
become a major pain, so try to dodge them from the left part of the arena to the right as you go.
Event #32: Target
Acquired Incoming Arwings! KO Jigglypuff more than they do! Difficulty: 9 Character: Any (maybe Capt. Falcon) Type:
Time (You vs. Jigglypuff) Time Limit: 1 minute Goal: Get over half of the total KOs done to Jigglypuff Stage: Corneria My
Hi Score: 2 KOs Your Hi Score: _________ Basically, you need to KO Jigglypuff as much as you can without help from
the Arwings in the background. This stage will come as pure luck Whether it's good luck or bad luck... you'll have to see
for yourself. As Capt. Falcon, you can Falcon Punch Jigglypuff as she comes by, practically scoring a KO in the progress.
However, what gets even the best players at this game mad at this Event is that sometimes an Arwing will blast Jigglypuff
offscreen, obviously without you knowing, and end up having all your hard work wasted. Hang in there and remember that Jigglypuff
is programmed to just walk around!
Event #33: Lethal Marathon Avoid the F-Zero machines and race for the finish. Difficulty:
6 Character: Capt. Falcon Time Limit: 45 seconds Type: Adventure (well, a part of it) Goal: Get to the finish Stage:
F-Zero Grand Prix My Hi Score: 0' 34" 75 Your Hi Score: _________ This is an Event that will, strangely, dramatically
decrease in its "hard" factor once you know what to do! Just see Goal #15 for advice on gettin' the hell out of the
racetrack!
Event #34: Seven Years Young Link vs. Link! How can you fight yourself? Difficulty: 10 Character:
Young Link Type: Stock (Young Link 3, Link 3) Goal: Beat Link Stage: Great Bay My Hi Score: 1' 40" 11 Your
Hi Score: _________ Normally, regular Link would be a piece of cake to beat if you've managed to clear all 33 Events
before this one, but as Young Link, you have a disadvantage in almost every way. Sure, you're faster and you jump higher,
but that's outweighed by the fact that Link can reach farther than you due to a longer sword, Young Link has practically
no KOing power, and you may confuse the two Links, because well, they're the same person. Elf. Hylian, Kokiri, whatever.
You don't even get to outfit him differently or put a little name tag on him! :( Anyway, this battle is going to be
tough, no matter how you cut the cheese. You can sometimes lure him into going into the water of no return underneath the
main platform, if you feel lucky. Or, to speed it up, if he's standing on one of the rafts, use the aerial down+A attack
to Meteor Smash him into it. It's really hard to pull off, but this is a really hard Event.
Event #35: Time for
a Checkup Are routine physicals supposed to hurt this much? Difficulty: 9 Character: Luigi Type: Time Stock (Luigi
1, Dr. Mario 1, Peach 1) Time Limit: 3 minutes Goal: Beat the doctor duo Stage: Yoshi's Story My Hi Score: 0'
27" 38 Your Hi Score: _________ Right off the bat, you can hit Peach as sher approaches, but after that these two
are untouchable! It's one of my favorite Events, but it functions much like Mario and Peach in the Adventure Mode.
This time, you've got no walls to fend them off from and no Bansai Bills to get them cowering int he corner, so you
need to resort to good old- fashioned brawling. Well, actually, I can't stress this enough, but items are your best
friend. At least in this game. They fly far, and they let you hit them while you're in the air, so attack them aerially and
throw everything you've got at them! (Including items, even if you would normally club people with them, but maybe not
the Hammer.) A good and powerful item here can easily secure a victory on the green side.
Event #36: Space Travelers Adventurers
head for Earth! Ness is the welcome wagon. Difficulty: 10 Character: Ness Type: All-Star, no Time Limit (Samus, Kirby,
Fox, Capt. Falcon, Falco) Goal: Beat Falco Stage: Fourside, Battlefield My Hi Score: 2' 57" 83 Your Hi Score:
_________ Like in Event #5, Spare Change, you'll be controlling Ness, which won't be easy unless Ness is your favorite
character. Even though he IS my favorite charcater, it's still tough! As a gauge to see how you'll fare, if you take
damage from Samus and Kirby, RETREAT AND PRACTICE SOME MORE. You won't be able to lay a finger on Falco if you can't acquire
the skill. Whack 'em repeatedly with the Homerun Bat. Any Ness player will tell you that. And maybe backward-throw them.
It's also surprisingly powerful. You can do that to Fox, but he's so fast, you will take damage before fighting Capt.
Falcon. Fox also loves dodging you, so stay on the building on the far right and either bat him or backward-throw him,
depending on where he is compared to you. You'll then switch arenas, to the Battlefield. This will be less in Ness's favor,
since the arena is much smaller. What you want to do is start hopping from platform to platform, and when a good item shows
up, blast the Captain and the bird away. Take your time; you don't have a time limit, unlike other All-Star battles.
And you fight on the same arena when the next person comes (except Capt. Falcon). A very unusual All- Star match indeed,
but it still isn't easy.
Event #37: Legendary Pokémon A slew of legendary Pokémon are all the help you'll get! Difficulty:
7 Character: Any (preferably Fox) Type: Stock (You 1, Giant Wireframe 2, Giant Wireframe 2, Jigglypuff 2, Giant Wireframe
2, Giant Wireframe 2) Goal: Be the last one standing Stage: Battlefield My Hi Score: 1' 19" 57 Your Hi Score:
_________ You are pitted against four giant Wireframes, which means they won't be nearly as easy to send right off into
the blast line, and Jigglypuff, who'll be after the same bounty as you. They're all part of a 5-member team, so they
won't be able to hurt each other. This battle should be very hard, but you've got assistance in the form of Poké Balls.
Pick them up before Jigglypuff gets to them (she's programmed in this Event to get the Poké Balls) and throw them down
to get the fastest results. Everyone will dumbly walk into the Pokémon except Jigglypuff, the mastermind that she is,
and their %'s will soar. While they're being zapped, burnt, whatever, try to pick up another Poké Ball that may just be
within the current Pokémon's range of attack (you won't be affected at all except when Wobbuffet, who is far from legendary,
shows up), because Jigglypuff will go and pick it up at her first opportunity. Also, if possible, finish off Jigglypuff
as soon as possible, and the rest of this Event will be very easy.
Event #38: Super Mario Bros. 2 The cast of
the classic NES title are raring to go! Difficulty: 8 Character: Any (Kirby recommended) Type: Stock (You 2, Mario
2, Luigi 2, Peach 2) Goal: Beat the Subcon team Stage: Mushroom Kingdom II My Hi Score: 1' 19" 83 Your Hi Score:
_________ Here is another one-sided battle. You're going to see a lot of one- sided battles against you in future Events.
They get even more ludicrous than the previous Event. You'll have to see for yourself (or keep reading on) to see what
I mean. This is one of them. pick your best character, and see if you can successfully fend off and finish a team of
three regular characters: Mario, Luigi, and Peach all playable characters from Super Mario Bros. 2 (USA). (Doki Doki Panic
in Japan, although they weren't plumbers, but there were a couple of brothers and a princess.) Luigi is usually the
first to fall. He, for no reason, Green missiles right into the blast line on occasion, and sometimes Super Coin Jumps
into the gaps between the platforms, giving him no way out. With Luigi out of the picture, sucking Mario or Peach and spitting them
out into the blast line will be much easier. Even easier than when you had to do it for Event #31.
Event #39: Jigglypuff
Live! Jigglypuff nabs the spotlight on center stage. Difficulty: 9 Character: Jigglypuff Type: Stock (Jigglypuff
2, Jigglypuff 2, Jigglypuff 2, Jigglypuff 2) Goal: Be the last Jigglypuff standing Stage: Pokémon Stadium My Hi Score:
2' 18" 15 Your Hi Score: _________ It's Events like these that force you to be fluent with every character in the
game. Many people refuse to play as Jigglypuff, and when they do they pass her off as a very weak fighter. In actuality,
she has the second most-powerful attack, only overshadowed by Roy's Fire Blade. This attack is known as Rest, and once
you press Down+B when Jigglypuff is inside someone else, she'll unleash a force that can KO Giga Bowser at 20%. So if
you think your aim is really good, then you can Rest while everyone else is all huddled together below you when you land
to make some instant KOs, since Jigglypuff is so light. § It seems that Jigglypuff has another method for an instant
KO to another Jigglypuff by means of an upward throw. § Just remember who you are. Or, you can start your Rollout attack
from a distance and hit them when they come close, because Jigglypuff has no projectile attacks. Just remember that her
Rollout can turn around, but only after she's gone a certain distance. This is a difficult Event, so hang in there and
don't give up!
Get any remaining secret characters to get the next 11 Events, provided you already have all the
Events above. You don't necessarily have to have them all cleared though. Only the first 30.
Event #40: All-Star Match 4 Secret characters emerge to join forces... Difficulty: 7 Character: Any (whoever
you do best as) Time Limit: 4 minutes Type: All-Star (You 2, Marth 1, Luigi 1, Jigglypuff 1, Mewtwo 1, Mr. Game &
Watch 1) Time Limit: 4 minutes Goal: Beat Mr. Game & Watch Stage: Temple, Kingdom II, Poké Floats, Battlefield,
Flat Zone My Hi Score: 1' 45" 52 Your Hi Score: _________ Just do to Marth like what you do to any other computer
players in this stage: get them to the weird hallway roof thing next to he hole, drop down, and follow it up with a
Smash attack once they get within range. They'll come back for more. This wastes time, and you've got 240 seconds for
this, so you'll need to average less than 48 seconds per battle. Meaning that once the timer hits 3' 12", you're behind
schedule and need to hurry up. Luigi will Green Missily himself right behind you and sometimes straight into the blast
line. If he doesn't, just Smash some assistance for him. Jigglypuff will usually stand there while Squirtle goes into
the blast line, so just hop atop Onix for safety and don't knock Jigglypuff onto it. Mewtwo will drop straight down from
his platform above you, so hit him with a charged upward Smash. Chances are he'll float onto another platform (or preferably
the same one). Soften him up, and do the cruel trick again when his %'s reach triple digits. Finally, you've got Mr.
Game & Watch. He's the hardest member. By now, you should realize that All-Star Match 4 doesn't quite stand up to the
challenges of Event #30... Anyway, knock him repeatedly to the right after he drops down from above, and he'll eventually
fly straight into the blast line.
Event #41: En Garde! The lithe Marth challenges Link in a battle of steel! Difficulty:
9 Character: Marth Type: Stock (You 3, Link 3) Goal: Beat Marth Stage: Hyrule My Hi Score: 1' 41" 82 Your
Hi Score: _________ Whoever designs these Events, or at least whoever playtests these, is really good at Link, because
except for Triforce Gathering, every Event involving Link is exceptionally hard. Since this takes place in the Hyrule
Temple, do the rooftop trick that I keep mentioning while battling in this stage. If you don't know and don't want to look,
make the opponent stand on the roof of the hallway next to the hole, drop down immediately, and launch a charged Smash
attack (any direction, as long as it's decently strong). However, instead of a regular Smash attack, use the Shield
Breaker. If you can charge a full four seconds, which is near impossible in other situations, you can instantly ou 50% into
Link's %! Link is considered by most to be a better character than Marth anyway, so even if you consider this to be a regular
1-on-1 Event (and the last "fair" one), it might not even be... Oh, and use items. Even this late in the game, they
still help tremendously.
Event #42: Trouble King 2 Hey, Mario! Since when did Bowser get so big, huh? Difficulty:
10 Character: Luigi Type: Stock (You 2, Giant Bowser 2) Goal: Beat Giant Bowser Stage: Poké Floats My Hi Score:
0' 25" 06 Your Hi Score: _________ Press your luck with this Event. Giant Bowser exceeds even Giga Bowser in terms
of ability to KO you, because one Bowser Bomb and you're outta there. He's not too bright though, standing on Squirtle's
arm until he reaches the blast line and all... Giant Bowser's other Stock will, unlike his first, somewhat down to your
skill. Beat him up when you run inside of him, being careful he doesn't do a Bowser Bomb on you, and when an item that
can cause an exlopsion comes around, throw it at him to reel him into the blast line once more.
Event #43: Birds
of Prey Capt. Falcon and Falco join forces to take out Fox! Difficulty: 10 Character: Fox Type: Stock (You 1,
Capt. Falcon 1, Falco 1) Goal: Beat Capt. Falcon and Falco Stage: Big Blue My Hi Score: 0' 23" 15 Your Hi Score:
_________ You start out on FalcoN(NNNNNNN)'s main ship he uses to travel between worlds, but that's not where you want
to be. You should normally not even think of doing this, but go down onto the cars below. Sometimes, one of them will
miss the cars and will be forced to that low road for a KO. If not, do whatever you can to get them onto the road to the
left since it's against the scrolling and everyone KOed by the scrolling speed gets KOed there anyway. Smash them, throw
them, use the Fire Fox, whatever. Take advantage of Fox's speed to outfox the others. Fighting the other guy should
be easy if you've spent an hour, or maybe a lot more, playing as Fox.
Event #44: Mewtwo Strikes! Don't waste
your time battling Zelda... Difficulty: 6 Character: Any (Roy recommended) Type: Stock (You 1, Zelda 1, Mewtwo 1) Goal:
Beat Mewtwo without KOing Zelda Stage: Battlefield My Hi Score: 0' 29" 78 Your Hi Score: _________ Mewtwo shows
up at 15 seconds onto the timer, and since Roy's Fire Blade delivers an almost-guaranteed KO after 4 seconds of charging,
if you do the math, this means you should start charging up at 11 seconds. Zelda will make things difficult though.
This is why until about 9 seconds, you should try to fend off Zelda and maybe throw her pretty far with a half-charged
Fire Blade, or maybe a Double Edge Dance on the left floating platform. Stay there, and begin your charge, in the middle
of the platform facing left, when the time is right. Mewtwo should show up and immediately get caught in your attack for
an instant KO. Just rmember that if Zelda is KOed, then you lose the match. If Roy isn't working for you, just pick
the character you do best as and remember that Mewtwo shows up at 15 seconds. For info on Mewtwo's abilities, check
him out at the Characters section.
Event #45: Game & Watch Forever! The system that started a worldwide boom
lives on! Difficulty: 8 Character: Mr. Game & Watch Type: Stock (Mr. Game & Watch 2, Mr. G&W Team 25) Goal:
Beat the G&W Team Stage: Flat Zone My Hi Score: 0' 53" 58 Your Hi Score: _________ This may be a seriously
retro-looking battle, but your skills will need to be far from retro to make it past this Event. Immediately duck, and being
careful not to accidentally set off a Bob-omb or an explosive container, press A to do the Manhole attack (a little board
should pop up from the ground. Make sure you're still ducking), changing location and direction as needed. The other
G&W's are extremely light, so they get KOed with a single one of these. Just try not to get attacked so much in
this battle, because you're just as flimsy as they are. Also, remember that you're the red one, and navigating through
the Game & Watch world will be a breeze.
Event #46: Fire Emblem Pride The heroes of Fire Emblem join forces to fight you! Difficulty: 10 Character: Any
(whoever you do best as) Type: Stock (You 3, Marth 3, Roy 3) Goal: Beat the Fire Emblem duo Stage: Temple My Hi
Score: 6' 23" 68 (don't laugh) Your Hi Score: _________ You can obviously see from my time that the best rule here is
to run away and use items as needed. It's that simple. They are as untouchable as the Dr. Mario team in Event #35, if
not more. They will use Counter whenever you try to attack them, so nearly everything is useless until you get assistance
from your best friends in the game, the items. MS Bombs will completely devastate them, and so will some Pokémon and the occasional
Bob-omb. They also have a tendency to corner you too. All in all, this and every Event from this one will give you the
urge to Smash your Gamecube. In real life this time.
Funkidelix@yahoo.com seems to have a strategy for all of the
Fox players out there: `I discovered a fail-proof way to easily defeat Roy and Marth in Event 46. Select Fox as
your character. At the beginning of the match, dash to the left side of the board (beneath the Pavilion). You want
to lure Roy and Marth here. Once they arrive, Fox Illusion past them and dash to right, stopping underneath the very
right edge of the long platform in the middle of the stage. Wait for Marth and Roy to came after you again, and as
they come at your along that long straight-away, start blasting them with your Blaster. They will throw up their shields
to defend you, but your Blaster will eat through them and break their shields, leaving them defenseless. Keep plugging
away at them with the Blaster while they are helpless until their damage is over 100%. Then break their shields
once more and smash them off the board while they are seeing stars. If they ever get too close to you, repeat the
process. Fox's speed and blaster ensure guaranteed victory in this otherwise very tough event.`
demon_ram@hotmail.com
has another trick: if you can just stand on the VERY left edge of the (very)lower island/platform and let them come
after you, they'll hit you once for ~6% and then fall and die!
Event #47: Trophy Tussle 3 Want a new trophy?
Here's your shot at Majora's Mask. Difficulty: 10 Character: Any (whoever you do best as) Time Limit: 3 minutes Type:
Stock (You 2, Random 2, Random 2, Random 2) Goal: Be the last one standing Stage: Majora's Mask Trophy My Hi Score:
1' 27" 55 Your Hi Score: _________ I have next to nothing to say. The three random comptuer players, no matter who
they are, will want to concentrate their efforts to bringing you into oblivion. This is why you want to divert their efforts--and the
only way to do that is to constantly run away! Occasionally, they stop to pummel each other. It's normally pretty even
too. Once their %'s are high enough, go back to the middle of the mask, between the two spikes that come out. Do an
upward Smash attack. They'll never know what hit them. Well actually, the CPU knows all, but it'll let you hit its minions.
You don't want to stop to hang around though, because in addition to the INSANE computer player difficulty, you'll need
to pull it off within three minutes. Also, with any match where you're out- numbered, it'll be much easier if you can
single someone out or if an enemy is gone for good. Either way, it won't be easy, and the best remedy for this is to
practice, practice, and practice some more! And maybe keep quitting and trying again until the opponents you face are the
ones you're good against. You'll need to quit using L+R+A+Start. Not the Z button. That brings you the same opponents.
Event
#48: Pikachu and Pichu These Pokémon are pals...but not with you! Difficulty: 10 Character: Any (whoever you do best
as) Type: Stock (You 2, Pikachu Infinite, Pichu 1, Pichu 1) Goal: Beat the Pichus Stage: Dream Land (Past) My
Hi Score: 1' 13" 60 Your Hi Score: _________ The Pichus are nearly complete wimpolas, but the Pikachu sure isn't... This
may be themed on the Pikachu and Pichu mini-movie, the first leg of Pokémon: The Movie 3, but this Event is anything but
for kids. Whatever the case may be, this will test both your offensive and defensive skills to the max. You'll need
to defend against Pikachu and attack the Pichus. If you can KO Pikachu, great. You can use what precious time you've
got when Pikachu's not around to bring damage to the Pichus and hopefully KO one. Unfortunately, this is pretty much a Level
9 Pikachu you're dealing with, and the three electric mice can easily turn you into a punching bag. As usual, an upward
Smash after a lure to dropping through the platforms will work wonders, as well as MS Bombs and Poké Balls. If you get
KOed yourself, don't give up: remember that you have TWO Stock, and, unknowing to the computer players, you are invincible
until you stop flashing. When this happens, ignore Pika and pummel the Pichus. Well, I've told you all the advice I can
get you for this. Otherwise, it all comes down to losing, losing, and losing this Event some more, and finally coming
through to claim victory.
Funkidelix@yahoo.com is back and apparently has a similar way to deal with this Event
as well. `Fox Illusion and the blaster also can work very well in Event 48 against Pikachu and his Pichus. Fox
Illusion can actually get you close to the Pichus, while the blaster will slow the whole Pika squad down to give you
breathing room. While this strategy is nowhere near full-proof, it will work if you have the patience to master Fox
and his excellent speed.`
Event #49: All-Star Match Deluxe Dr. Mario, Falco, Ganondorf, Roy, Young Link, and Pichu! Difficulty:
10 Character: Any (Kirby recommended) Time Limit: 4 minutes Type: All-Star (You 2, Dr. Mario 1, Falco 1, Pichu 1,
Young Link 1, Roy 1, Ganondorf 1) Goal: Beat Ganondorf Stage: Kingdom, Venom, Pokémon Stadium, Great Bay, Temple,
Final Destination My Hi Score: 3' 28" 90 Your Hi Score: _________ Kirby is generally light and will be tossed
around extremely easily by anyone in this final All-Star Match, but the reason why he is the character I would always
choose is because of how easily and quickly he can beat Dr. Mario. When the Event begins, just stay where you are. The Doctor
will approach you, and once he gets onto the lift-thingy, start inhaling. You'll suck up Dr. Mario. Now walk to the left,
and when you think you're close enough to the blast line, spit him out into it. This will usually finish Dr. Mario in
less than 7 seconds. Oh, and since you're taking on SIX characters instead of the usual five, you'll need to carefully
watch the clock. Time is of the essense. Anyway, once Dr. Mario is done for, Falco will face you in the next round.
Since he's nearly untouchable, you should repeatedly fly up into the air and fall right onto him with a Stone attack. Once
he gets to 100% and he's on an upper wing, drop down to the lower wing and release a charged upward Smash when he gets
close to you. Normally, you would dominate a one-on-one fight by Stoning the opponent until they're KOed, but Pichu
has that Thunder attack that he'll repeatedly use until you reach the upper blast line. That's why when you start this
one, drop down to the main ground, and when Pichu gets close, roll behind him and attack. The battle versus Pichu won't
be too long, since he goes away at a low %. You can proceed to battle Pichu like usual, except NEVER use the Stone attack;
it'll just means that Pichu'll use Thunder on you. Instead, if you need to get around Pichu, roll. Young Link is your fourth
enemy. Check your time, because if you have under 2 minutes, you better pick up the pace. Young Link isn't quite as good
at KOing you as Falco or Pichu, but he knows how to rack up damage like nobody's business. Watch out for his hookshot,
because that's what he'll most likely do when he gets close to you, in conjunction with the Boomerang. Stone him like
crazy And use items or whatever to put an end to the elf. By the time you face Roy, your time will probably be low and chances
are your damage will be high. Do what you'd normally do to a computer player in Hyrule Temple. Get him to drop down from
the roof by the hole and let Roy have one of your upward Smash attacks. Even this far into the game, he'll repeatedly
fall for it. Finally, for some reason, Ganondorf is always really tough to beat as a comptuer player. He's nearly untouchable,
and you can't do the droppable trick, because there's no droppables. He'll also, unlike other computer players, dodge a
Stone attack thrown at him. Hopefully, you've got two lives left. Battle him, and when you get KOed, use the invincibility
to attack Ganondorf without mercy. Because he's so slow, you may get hi % really high. Remember that items are your
friend. They help a lot in the hardest battles and can swing the match in your favor. § Apparently, you can also breeze
through Dr. Mario, Young Link, Roy, and Ganondorf using Roy's Fire Blade. §
Event #50: Final Destination Match Master Hand's the right hand! Now meet the left! Difficulty: 10 Character:
Any (Yoshi, Ganondorf, Roy, Ness, Fox, Falco, Kirby, Peach, or Pikachu recommended) Type: Stock (You 1, Master Hand
1, Crazy Hand 1) Goal: Beat the two hands Stage: Final Destination My Hi Score: 2' 14" 85 Your Hi Score: _________ In
this Event, you'll face the Master Hand and the Crazy Hand, each boasting 300HP. You have one life to take them both down.
Are you man enough to handle this mission? I hope so, because you'll do well if you are adept at using any of the four
characters listed above. Yoshi can double-jump into the air and come down with an aerial down+A attack to take away
as much as 54HP from a hand. But only if you've mastered the dinosaur. Ganondorf's aerial attacks all pack so much power
that he's also quite efficient, § and his upward Smash ain't too bad either §. Roy's Blazer quickly reduces the HP of
the hands, little by little. Finally, Ness can spend so much time in the air that dodging the attacks will be very easy.
He can also absorb Master Hand's bullets into health. ŞFox and Falco can jump like mad, though they may require getting
used to. Peach can also spend a while in the air, and the Parasol works wonders against them.Ş Ÿ Kirby not only
gets to use his Stone attack, but his Hammer works just as well. Also, don't forget that Kirby can use the infamous
blast-line trick, but he can soar over them as well. Ÿ Regardless of which character you choose, be aware of what
the hands are about to throw at you, and keep attacking Crazy Hand (the left hand) whenever possible, because it's much
trickier than the old-fashioned Master Hand. There are also periods when the Crazy Hand simply doesn't attack, leaving
it open. Once the Crazy Hand is finished, the Master Hand will no longer be able to do Conjunction Attacks, so you can
duke it out the way you've always been doing since Super Smash Bros. 1. And for your convenience, I've C&Ped the
movelist of the hands, their signals, and how to beat them. Enjoy. NOTE: ComicCreator2002 has made a good point. Pikachu
can use his Thunder attack to decimate the Hands. Is there going to be a character without an effective way of dueling
with the gloves?
Master Hand Only ·If the Master Hand closes all its fingers except the index and thumb, then
it's about to do the Fingerbang (Normal and harder). It'll shoot bullets out of the index finger. Constantly jump to avoid
it, or if you're Ness, the PSI Magnet will erase 20% of damage. It normally shoots just one bullet, but it'll shoot
three if it feels it or the Crazy Hand is in danger. ·If the Master Hand closes all its fingers except the index and
middle fingers, it's going to Walk Across the Arena (all difficulties). It walks across the arena, and when it gets
to the end, it kicks. Touching it at any point during this will damage you, so when it starts walking, triple jump over
it (or double jump as Yoshi or Ness) and wait until it goes back to its spot. ·If the Master Hand turns into a fist
and opens up completely at the top of the screen, then it'll do the Slap (Easy and harder). Once you see it stop at
the top, run towards the edge, jump away, and jump back with the triple jump and by then, if your timing is right, the
Master Hand should already have hit the ground. If you're hit, you'll be stunned for a little while.
Crazy Hand
Only ·If the Crazy Hand floats a bit to the right and stops, then it's gonna have Seizures (Normal and harder). It's
a very devastating attack, and its warnings are short. If you happen to be on the left side of the stage, better run
away! ·If the Crazy Hand floats to the middle, then it's gonna drop some Bombs (Normal and harder). Stay to one side
until it finishes, and as soon as the last bomb explodes on the ground, attack it. ·If the Crazy Hand wriggles for a
second more than it normally does, then it'll do the Spider Crawl (Normal and harder). Jump over it.
Both are Able
to Do... ·If a hand stops moving and looks like it's holding a giant invisible pill, then it's about to do the Lasers
(Easy and higher). Get under the wrist and start attack the wrist. You should get its health way down. The Lasers only
do damage where they hit the ground. ·If a hand closes its index and ring fingers, then it's about to do the Rocket
(Easy and higher). Stay in the middle, and look for the hand in the background. Jump over it and duck as soon as you land,
because when Crazy Hand zooms back, it can still hurt you. ·If a hand zooms offscreen as a fist, then it'll do the Rocket
Punch (all difficulties). Jump over it, and the hand is done with the attack. ·If a hand floats to the top of the screen
as a fist and stays a fist, then it's going to do the Punch (all difficulties). It'll miss if you keep running in one
direction. ·If a hand simply floats to the top of the screen, then it's going to do the Flyswatter (all difficulties).
Jump as high as you can once it appears in the background. ·If a hand closes all of its fingers except the index finger
and is slanted down a bit, then it's going to do Pushbuttons (Normal and harder). Jump up into the air to get the hand
to do it too up to hit you. Crazy Hand's can freeze you. ·If a hand is completely open and follows your every move alongside you,
then it's going to do the Grab (Normal and harder). Move away from it to make it miss. Master Hand's does increments of
13%, while Crazy Hand does much faster ones of 3% and puts a flower on your head. ·If a hand does the Triple Swipe (All
difficulties), there is no warning sign that's long enough to show you that it's coming. If it quickly floats up into
the air a short distance, I guess that's your sign. It's not a huge one, but this attack's accuracy is horrible. ·If
a hand floats off the stage and quickly comes back at a bit lower altitude, then it's gonna do the Ground Swipe (all difficulties). Avoiding
it is simple: just jump over it. ·If a hand makes itself really thin long, with all the fingertips together, it's about
to do the Ground Grind (Hard and Very Hard). It's too fast for you to avoid in any way except shield.
Together,
They Do... ·If the Master Hand does the "come here" thing with its index finger and the Crazy Hand's fingertips sparkle,
then they're about to do the Crazy Knuckles (Hard and Very Hard). If you duck, you should be fine. The Crazy Hand flies
a punch to the Master Hand, who catches it. ·If the hands are emitting some weird gas, then GET AWAY! That's sleeping
gas! It's also about to Applaud (Hard and Very Hard), which will KO you at about 30 or 40% if you're asleep. i tend to
get caught in this atack, but if you can see it coming, then go to the very edge and hang there until they're done. ·If
the two hands turn themselves into fists, you might want to duck. They're gonna Double Punch (Hard and Very Hard). If you're
hit, you're pretty much done for.
Better have finished your soup, because you'll need 50 Events licked to gain
access to the last Event...
...Event #51: The Showdown Giga Bowser, Mewtwo, and Ganondorf unite! Difficulty:
10 Character: Any (Jigglypuff recommended) Type: Stock (You 3, Giga Bowser 3, Mewtwo 3, Ganondorf 3) Goal: Beat the
Villains Stage: Final Destination My Hi Score: 2' 59" 35 Your Hi Score: _________
Jigglypuff has always been
in the shadows among most SSB and SSBM players. Those who use Jigglypuff are able to kick some serious tail with her.
However, even among regular players (well, those with enough skill and dedication to make it this far and take on this
Event) Jigglypuff stands out from the crowd with her Rest attack. If you can get Giga Bowser's % to at least 20, you
can jump into Giga Bowser, and the moment you press Down+B, Giga Bowser will get blasted away. It's also advised that
you lure Giga Bowser to an edge to maximize your chances. If you do this three times, you can eliminate Giga Bowser's 3 Stocks
in less than a minute. It's Mewtwo and Ganondorf in particular that are a pain in the butt. At least the main threat is
gone, so you should battle like you normally would in a two-on-one. They're not too bright, but they're bright enough
to put you onto the losing side if you ever let your guard down. Since there's no time limit, take your time, and wait
for the right item to show up. You can battle them occasionally if you want to, and maybe do the Pound attack to get them out
of your way, but time and time again, it's been proven that the toughest situations will become easy as pie when your good
friend, the items, come to your aid in the field. řIt also seems that the infamous fall-off-near-the-blast-line-to-get- computer-opponents
-to-fall-into-it trick works here too, especially when using Kirby.ř
And so, all 51 Events are cleared. Congrats!
You now have the Final Destination stage to fight on in VS. Mode!
(š)corrected by TheOlympicHero(š)
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