Fox
________
________ _ 5 _
_ _ _
_
_ _ _......_
________ _ _
3
_
7
____ _____
6__ __ 1 ____
4 __
_____
___________ ________ _ _
2 ____ __
_ _
____<<9>>__ xxxx
_____ __________
__
__ __ 0
____ 8 '
__ ____ '
xxx xxxxx
' '
1. This stage is IMO the toughest challenge
for a non-secret character by far. jump into the air and start firing the Blaster. It may take a few tries to time it
right. 2. If you shot #1, keep shooting to get #2. 3. From the place where you start, triple jump straight up to hit
it. 4. Stand directly below target #4 and Upward Smash it. 5. NOw go to the ledge on the right, and for the first two
jumps, go as far to the right as you can. Now Fire Fox straight up. 6. Drop through to the platform directly below.
Jump to the right and Fire Fox. 7. You may hit #7 while hitting #6, or you may prefer to land on the platform to
the far right. Either way, you'll want to Fire Fox #7. 8. The "xxxx" means there's a glowing platform that does 10% damage when
you touch it and sends you flying. Again, Fire Fox this, but this time, do it as your second jump. Fall back onto the platform. 9.
Make your way to the bottom center platform, and hit the smaller Hurt Block on the top. You'll fly right into the room
where #9 is. 10. This is what makes this really hard. It's a suicide target...From the bottom left platform, if you
can time it just right, you can Fire Fox it. However, Fox falls so fast it's much, much harder than it sounds, especially
because it's a moving target. ªWhy didn't I think of this in the first place? The Blaster can be used to shoot this one,
from the platform under #9!ª
Pikachu
_____ ____ ________
_______ |
| | |
| | 7 6 |
| 4 | 9
|
| |
_______| ....
| | _______
.... | |.....
|
2 | 5 |
| 8 ....
|______| |_______
__________
1 _________________
|_
_| 0 |_
_|
3
|___________X________|
1. Jump up and blast the first target. 2. Double jmup this time. 3. Stand on the edge
of the ground, and if you Thunder Jolt at just the right place, the electricity will fall onto target #3. 4. Jump up
to the droppable, and double jump up to reach the target. 5. As you fall after hitting the fourth target, push to the left
and you'll be in target #5's box. 6. There are three droppables in the middle. Get on the one on the right, and stand
directly underneath the target. Do a tiny jump, then Quick Attack. 7. If you hit #6 and press left to Quick Attack again,
you can hit the second brid with one stone. 8. Climb into the box and hit it. 9. Climb into the other box to hit
it. 10. Stand below the box that used to contain #8 and Thunder Jolt so it follows the platform to the last target.
Ness
_____________
_____________
7 0
_ _ _ _
_ _ _ _
_ _ _ _ ____
_____ _ _
_
_ 8 _ _ _
_
_ _ _ _ _______ _
..... _ _ _ _
_
_ ______9__ _ _
_ _________ _ _
__________ _ 5 ______
_______ _ _
_____ _
_ 2 3 _ 6 ______ ______
1 _ _
_ _ _
_____ _ _ _ 4 __
_____ _ _ ___ ____
_______ _ _ ___
____X___________
1. PK Thunder straight up. 2. Normally, the fastest way to tackle this is to PK Flash this one
and the third target in one swoop from where you start, but I find it far easier to simply PK Thunder these two individually. 3.
When you blast #2, do the same for #3. 4. Stand on the ground above #4 and steer the PK Thunder into the room. 5. You
can also steer another PK Thunder to here. 6. And another. 7. Fall onto the tiny platform below #7, double jump, and
attack. 8. Fall through the middle of the three gaps and stand beneath #8. PK Thunder up or simply attack it. 9.
Get up and fall through the right gap. 10. PK Fire the final target into oblivion.
Capt. Falcon
__2___
__________ _______
_ _ 0 _______
_ _______
3 _ _______
_ _______
_ _______ ===
_ 9
8 7 _______
=== .....
.... _______
....... _______
6 _______
5
1 _______
_ & _____
____ _______
__ & _____
____ _______
___ 4 _______
____ & ___________
_______________________________________ ___________
_______________________________________ ___________
_______________________________________
1. Double jump up otno the platform. 2. Get onto the platform on the far
right, then triple jump your way to the roof. 3. Walk off, then fall straight down to the droppable below. Double jump,
then attack at the peak of the jump. Capt. Falcon's triple jump doesn't break targets, FYI. 4. This one apparently
bounces for eternity...until you break it! Wait for the right moment... 5. Attack this one from the peak of your double
jump once again. 6. Do the same for #6, but this time go as far left as you can, and you will end up on the ledge at
the bottom left. 7. Triple jump onto the platform. 8. The "==="s represent trapezoidal blocks that move up and down, carrying
the target inside. Time your jump to get in. This may take a few tries. 9. When the "==="s takes you to the gap in the
thick wall, go to the left edge and Falcon Punch. 10. For one last time, attack this at the peak of your double jump.
Or you can make your way to the top of the wall and hit this one during your way down.
Bowser
2_
4 _ _
_ _
1__X___ _
_ _
_ F _ _
_ ___3____ _
_...._ ________ _8
_ _
____ _ _
____ _ 5 _
_____ _ _
_ _ _ _
________ _ _ __
_ 7 ___________
_ __6____ ___________
_ _______ _____________
____
___ _9__ _ 0
___ ____ _
______
______
___
___
1. This is a pretty straightforward Target arena, where you would use your target-breaking skills common to
most characters. Smah left from your starting point for this one. 2. Get up to the ledge on your right and Smash right. 3.
Fall down the gap where Target #2 used to be, and hug the wall to your left and you'll end up on the platform where #3
is. 4. "F" means there's a flipper there. It's pretty big and can cost you a lot of time if you don't Fire Breath it
to send it spinning and create a gap for you when it stops spinning. Triple jump to target #4. 5. Drop down and hit
this during your fall. 6. Right after you hit target #5, hold right and you'll be right on top of the next one. 7.
From the edge, ire Breath to reach it. Or, if you'd prefer, jump, hit it, and seek ground on the platforms below. 8.
Cimb up the odd structure, and when you get ot the top, Fire Breath so the fire travels along the wall and hits #8. 9.
Fall and land on #9. 10. Get above it, then jump down toward it, and when you get close, use the Whirling Fortress to
clear Bowser's target test.
Peach
____
__________
___ 6 ________
___ ________
___ _ ________
___ ___ ________
__ ___
_ _
_ ____
_ 5 _
_ ______
_ _______
7 _ 1 __
..... _ __.....
____
__ _
8___X__________ __
9 _ ______________ __
____ __
0 __ ____
__ ____
__ ____
__ _______________
__ _______________
__
... ____ _ 2 _ _ 3 _____
____ _ _ _ _____ 4
________________________
______________________
1. Peach's target test, opposed to Bowser's, is an unusual one that tests the limits of Peach's
floating abilities with wide open areas, dizzying heights, and strange placing of the orders of the targets you go through.
When you're directly underneath this one after jumping, Parasol to hit it. 2. Float, or if you'd prefer, fall using
the A button, down to the bottom. Parasol from inside the second gap to hit this. 3. Do the same for the fourth gap. 4.
Stand a few feet from the edge, then throw a Vegetable (turnip) at the fourth target. 5. The 5th target is acquired
by a Parasol from the droppable on the right. It's a longshot of longshots, but Peach has incredible aerial power. 6.
Get back onto the platform and Parasol to the left this time. 7. Go onto the paltform 7 is on and break it. Do you really
need this explained to you? 8. Drop down and hit the 8th. 9. Do what you did for the last target for Bowser, except
Parasol it. 10. Keep the Parasol open so you can float down to the bottom platform. Parasol again to hit #10.
Ice Climbers
<-------PTERO------------------------->
0
_______ _______
______9 ______
______ ... 8 ______ ,,, ,,, ,,, ,,, ,,______ ,,, ,,, ______ ,,,
,,, ,,, ,,, ,,,
______ ... ______
______ 7 ______ ,,,, ,,,, ,,,, _______,,,, ,,,,
,,,,_______,,,, ,,,, ,,,, ,,,,
_______ _ 5 _______
_______ _ _______
_______ 6 _ _________
_______ ______ _______
_______ _______
_______ 4 _______
_______ ___ _______ ,,,,, ,,,,, ________
,,,,, ,,,,, ,,,,,________ ,,,,, ,,,,, ,,,,,
________ 3 ________
________ ___ ________
________ ________
________ ____ ________
________ ____ ________
________ ________
___________2___ ________
________ ______________
________ ________
____________ _X_ ___________
________ ________
________ ___ _1_ ________
________ ________
1.
The music here is the Ice Climbers music, as opposed to the special song for the other target tests. The design of the
palce is also that of the Ice Climbers. One final note is that you play as ONE Ice Climber meaning you can't do teamwork
attacks, like Belay. Just jump down to the right and Squall Hammer the first one. If you attack the ground down at the
bottom areas, they break, which is why I recommend that move. 2. Since Squall Hammer doesn't attack the ground, that's
what I'd say you should use for #2 as well. 3. Do more platform hopping to reach #3. What else should I say? 4. The
",,,,," are clouds that move along in infinite horizontal rows. You don't need this one; you can double-jump from #3's
platform to #4's. 5. From this point and up, you don't need to worry about breaking the ground anymore because the
material changes. Get to the thing sticking out of the right wall and double jump and attack to break this one. 6. Go
around the small wall to reach #6. For minimal distance, jump up while hugging the wall. 7. This one's tricky. Hop onto
a cloud, as far left as possible so you have the msot time available to break target #7. 8. This one's trickier. The
clouds are now small puffs and are barely reachable. If you can get on it, #8 is yours. 9. Use the Blizzard while facing
left on the platform it's next to. 10. There's a pterodactyl that moves left to right holding the last target. Double
jump ahead of time so the creature is there when you're ready to attack.
Zelda/Sheik
_
___
_____
_ _
___ ___
_____ _____
3
_ ... _
___ 2 ___
_____ _____
_ _ _ _
___ ___ ___ ___
_____ _____ _____ _____
....
_____
_____ _____
__X_1 _____
0 __ ____
5__ __
__ 6
__
__ __
9
__ __
..... __
__
__ _____
4__ _______
__________ _____________
7 _______
_____________8
1. Before starting this Target area, hold down A as you select Zelda to transform into Sheik immediately.
Hit the first target to the right of you. 2. Double jump straight up and use the Vanish move to break the 2nd. 3.
If performed correctly, Vanish should take you into target #3, breaking it. 4. Jump to the ledge down there and break
the target. 5. At the apex of your double jump, attack and you'll hit #5. 6. Go to the tip of the platform where #4
was and triple jump up, but this time, before you hit Up+B, tilt the Control Stick to the upper right as fast as you
can, and hopefully, you'll land on the ground above. Jump off, and, usuing careful timing, hit this in midair. the ledge
below is just big enough to land on when you fall to the left after hitting the target. 7. Stand on the edge of the
cliff next to #7 and use the Chain to hit it. 8. Keep holding B and the electrip whip will land on the eighth too. 9.
Jump up onto the dropable and do whatever you want to break the target. 10. Fall off the droppable on the far left and
do what you did to #6.
Luigi
__________________
_ 1 _
_ 0 _
_ _
_ X_ _
_ __ _
_ _
_ * _
________ ________
1. Welcome to the secret characters' target tests. It may just be me, but the secret characters'
are either quite a bit harder, or, in this case and a few others, much easier. As soon as you get to move, jump to the
upper right, avoiding the bumper, and hit the first target with the Super Coin Jump, the only target in this test that's
stationary. *(2-9). As you stand where the asterisk is, eight more targets will come your way. Break them as they arrive. 10.
Finally, use another triple jump along the left wall to break the last target.
Jigglypuff
_________________________________________
_4 ___| ___|
_ ___
___| __/
_ ___\
__/ 3 __
_ ____\
__ __\
_ ____| ____\_______|_______2__X__1______
6 _
5
_ _-----------------------------------__
_ _ 0
7 _
_ 9
_ _
8 _
_
____
1. An unusual yet simple-looking arena for an unusual yet simple- looking Pokémon. Turn to the right and break
this target. 2. Now turn to the left. 3. Use the Pound attack at just the right height to squeeze through the bumper
walls and hit #3. You'll need to go past two gaps to get across. 4. Float up to the corner to bash this. 5. There will
now be, in this hallway, little platforms that fly at you. They don't do any direct harm to you, but they will seriously
slow you down if you don't duck under the high ones and jump over the low ones. once you make it to #5, don't hesitate
to break it. The "---" is, again, ground you can go up through but not down. 6. Do the same to #6, except you'll have
to jump up to hit this one. 7. Land on the bottom right and float up to face #7 and Pound it. 8. Descend a little and
Pound this one too. 9. Ascend a bit. 10. Finally, acsend a little bit more. Make sure you don't miss any of the four
bottom targets and have to turn around, because, as you can see, the last one is pretty far.
Mewtwo
_ _ 9
_ 8 _ 3 _
_ ______ ____
____
____ ____
-
_ _
,|2|,,,,,,,>,,,,,,,,,,,
'''''',-,''''''''''<''''',,,'
' ,,, 1 ,,, '
' ,,,<,,,,, '
__ ' __X___ ''>
__ __ ''-
5 '''' __
__ |7|'>''''''''''''''' __
__ - __6__ __4__
__ __
_____ _____ __
_____ 0 _____
1. Yeah, it's confusing. Targets #2 and #7 are confined in some pseudo- boxes with crosshair-like
stuff that harm you if you touch them. Anyway just jump up, double if necessary, to hit the first target. 2. This one,
in the red cross hairs, follows ",,,". Wait for the cross- hairs move away from the box, then go in and get the target.
This is harder than it seems. 3. Go as far up as you can. I think a double jump attack can handle this due to Mewtwo's
great jumping. 4. Fall back down and stand on the platform #4 is on. Wait for it to rise up out of the ground, then
break it. 5. Jump to the left, hit this one at the very top of your jump, then try your best to scramble back to the
right. 6. Now hop over to the left and break this one as it rises. 7. The looks of these "crosshairs" remind me of Mewtwo
Returns... The seventh target is the one in the blue crosshairs and follows " ''' ". Try to follow it around and again,
wait for the right moment. 8. Take the "box" to the top and bash #8. 9. Jump to the right from the right ledge and hit
this as you pass it. 10. Drop down in between the two bottom platforms and break this. You only get one chance, so don't
blow it!
Marth
6
7 _
_2
___ __F__ 3 _______
____ ____
_____ ___ ...
____ ___ _____ _..____
/\ ___ F___ _ 5 _ _
+_
__ __ 4 _ _ ____ +_
__ F__ _ _ _ 1_
.... __ __ _ __
_+
__ _______ _ __ _ _+_
9 ______. _ _ ______
\/8 F
____ ________X______________
<-----____-----> _____________________
0
1. This one is seriously, SERIOSULY hard. Or maybe I'm just bad as Marth. Oh well... Get into the maze thing on
the right and destroy the target moving up and down, indicated by "+". 2. Get onto the ground near #2 from the left. 3.
Use the Dolphin Slash to the left from the droppable. 4. Head down and use another Dolphin Slash to reach this one from
the ground. 5. From your starting point, do a triple jump up the narrow pipe. 6. Make your way back up to the top
and hit #6 with another triple jump. Be careful not to hit the flipper. 7. Jump across the gap after reaching out for
#7. If you make it, hit target #9 before #8. If you fall down, break 8 before 9. 8. Be EXTRA careful about the flipper
here, because it could throw you right off the platform and into oblivion. Try ducking. If you make it, charge up a
Shield Breaker on the very very left of he platform and release it as it gets as far left as it can. 9. Charge up a
Shield Breaker on the droppable going up and down, on the right edge, and release it when the platform gets to its lowest point.
ªYou can also jump from that platform and land on the one below it if you feel brave, hitting the target along the way.ª
10. Jump off and hit this. The Dolphin Slash is the best attack to use.
Mr. Game & Watch
0
...
9
... 6 2.
8 3 .. ..
... 4 ..
7
1 ______________5_______X_______________
1.
Before you think about having a field day with the targets here, know that of all the targets, only #3, #4, #8 and #6 are
stationary. Stand by the door on the right. It alternates between target #1 for you and empty inside. 2. Target #2
moves diagonally for a very short distance over the roof. Get on the roof and blast the target. 3. The Fire attack works
well for this situation from underneath. 4. Same here. 5. #5 moves along the ground from right to left. Wait for it
to come. 6. Do what you did for #3. 7. #7 falls down from the top of the Game & Watch screen. Wait at on the
ground and press A repeatedly until it comes by. 8. Do what you did for #6. You'll land on an apartment balcony. 9.
#9 starts off on the balcony above you and then follows a sine wave to the right. It may take a while, but again, wait
on the balcony above #8. 10. Get to the top balcony and hit #10 as it goes from right to left acorss the top of the
screen.
Dr. Mario
6
9
___ ________
_ _ <....> _
_ _ _
/\
_ _ <....> 4_
7_ _ 5 _3
....
_ _ <....> __
___ __
\/
__ 8
__ ____ __
..__ _ __
__ 1 _ __
__ ____
__X__
0
_____
2
1. Why do these guys have such hard sets of targets? Why can't we just use Ness and PK Thunder them all? Anyway,
from the top of the backward "C", jump down into the gap where #1 is. 2. Get back up to the top of it, directly in the
middle, and shoot a Megavitamin while facing left to hit #2. 3. Now, from the "C" structure, do a double jump up, and
as soon as you are in front of #3 (the wall will be in your way), Super Coin Jump and its range will reach #3 and break
it. 4. Since you go up during a Super Coin Jump, you'll hit #4 also. 5. Hit #5 while making your way up the moving platforms. 6.
When the top moving platform is at its farthest right and is about to move back left, jump up and to the left and Super
Coin Jump. You should fall onto the platform if you push right. 7. As the platform below you is is creeping through
the left wall, drop through the top platform and land on the middle one for #7. 8. Stand on the lower platform's left
edge and start rapidly shooting Megavitamins. 9. Get up to the flat land on the upper right, and jump off the very edge.
The farthest possible triple jump will break the ninth target. 10. This one's the hardest one. It's beyond the reach of
Megavitamins, so you'll have to handle this one manually. When the platform is at its highest, drop through it and hit
the target. And lower and Dr. Mario can't react fast enough to hit it. ªApparently, I was proven wrong again since this
target IS breakable through Megavitamins. You need to stand to the left of the moving platform, and you'll hit it at just
the right spot.ª
Ganondorf
_______________
8 _\/\/\/\/\/\/\/_
_____ > 9 <____
_\/\/ 7 \/\_
_>.. .... .... ....<_
_> 4 0 <_
_> __5_ ___X1_ 2_3_ <_
_> ____ ______ ____ <_
_> <_
_>6 <_
1.
If you've been reading every one of the target practice maps, then you can tell that Ganondorf's is in the same league
as Luigi's and Mr. Game & Watch's. However, this time, it's much much harder. Every single target moves except #7,
and some very erraticly. As soon as the word "Go!" appears onscreen, punch #1 as it flies by. It goes from left to right,
passing underneath the left and right platforms and over the middle. 2. After punching #1, #2 will come by. With good
timing, you'll hit this one too. It goes in a simple right to left. 3. #3 follows #2, so after obliterating the second
target, turn around and put the same fate to its friend. 4. #4 is another target that follows a sine curve from left
to right. You can hit it from the left platform. While you're there... 5. ...you can also hit #5, which travels right
to left, passing over the right platform, under the middle, and over the left. 6. Also, the left edge of the left platform
is the only available spot where you can hit target #6, which bounces up and down in the far left gap. 7. Go back
to the center and hit this simple target with an attack from a double jump. Keep in mind that Ganondorf's triple jump,
like Capt. Falcon's, doesn't break targets. 8. Get onto the moving platforms. Your next target will appear from time
to time near the lower corner on the right and zoom by near the top. This is a very irritating target because you'll need
to be extra fast to catch this one. 9. This one whizzes from left to right near the top. Be careful, because not
only does this target move really fast, you need to beware of the spkies. When it seems to be right behind you, jump and
attack A+Up. You may need to do a tiny double jump. 10. Finally, the last target goes along a curved path, passing through the
middle. Since this is your last target, it should be easy to spot when you stand on the middle platform.
Falco
_ _
_____________________
_ _
_ _
_ _
_____
_ _ 0
_ _ A
_ _
_____ _
_ _ 1 3
_ _ _
B xxx _
_ _ xxxxxxx
_ _____ 2
xxxxxxx _
_ _ V xxx
_ _ <_<<V
_X_ _
_ _ ___ 5(D) G
_ _____
______ _
xxxxx __________ _
xxxxx 4 __________ _
8 E __________ _
xxxxx __________ _
9 xxxxx __________ ____
_ _____________ ________ ________
_ _ _
________ ___________ _
_ _ ______ 6 _
_
_ _ ____
____ _
_ _ __
_ 7 _
C _ _
____ _
_ _ F
_ _
___________________ ____......_
_ _ _
_
1. This is that kind of stage that refuses to be condensed. Sigh... You may have noticed right away that there
are a bunch of letters that are placed seemingly randomly around the map. These are actually the locations of a teleporting
target, which moves in order from A to G and back to A. With that covered, the first concern is to break the target above
you with a jump attack. 2. Wait for the second target to come out of the structure or when coming in, blast it with
the...Blaster. 3. This one spins around the harmful platform, marked by x's at the precise speed that if you just rapidly
start shooting, you'll always miss. Not moving from your starting location, press B when it reaches the top of its path. 4.
This one goes around the starting platform, going through the lump you start on and the lump on its right. Stand on the
top of the lump on the right, and as soon as you see it pass completely through the top lump, attack and you'll destroy
it. 5. Now it's time to destroy that infernal target once and for all. When it gets to its "D" or "G" position, fire
at with with the Blaster. 6. This one moves up and down through the three ledges at the bottom- right structure. Stand
in the one second from the bottom and keep pressing A until you get it. 7. Go down to the very bottom, and jump again,
and, if necessary, Fire Bird into #7's room. 8. Now go back onto the starting platform. Fall until you reach the two dangerous
blocks. Time either a Falco Illusion or a horizontal Fire Bird into the gap, and you'll snag the next target. 9. It's
just a short walk to the ninth target. 10. Just one more, triple jump as high as you can, and the tip of it will be
just enough to reach your last target!
Young Link
____ 0 /
________ __ ____
/ 3 F _
_4 __ 6 ____
__ _ _ 2 _ _________
_ _ ________ _5__ ____
_ _
__ 7 ____
_ _
_________
_ 1 _
__ ____
_ _ ___ ___ F_________
_ _ ___ ___ -->F__ ____
_ _ ___ ___ __ 8 ____
_ _ ___ ___ _________
_ _ 9
_________
_ _ __
_____
_ _ __
_
_ _
_ _
___X__
______
__
1. Well, constructing this map was a lot easier than Falco's. It doesn't require perfect timing or mastery of
the character, but its main difficulty is in Young Link's abilities and whcih to use when. The first target is simple:
triple jump up to it. 2. To get out of the pit, You'll need to wall-kick your way up. Jump up to a wall, and as soon
as you hit the wall, slam the control stick in the other direction, and Young Link will jump off that wall to the one nearby.
You may fall a few times, but slowly alternate between left and right, and if your pattern is correct, you'll make it up
the walls in no time. Now, standing at the top of the left wall, steer the Boomerang into the box and the second target. 3.
Fire an Arrow at the fliper to make it spin, and while it's spinning fire another Arrow at full strength to hit #3. 4.
If you were really lucky, you would've heard two target noises, and you already hit #4 so skip this. If not, just get to
the top of the box and smack #4 as it moves up to your level. 5. Get on the platform. Could it be simpler? 6. The
wooden log at the top right moves up and down, closing a room in the bottom position. When it goes up, jump to the right,
and when you get there it'll probably have already come down, giving you a wide open landing area for target #6. 7.
Stand on the log, and when it goes up again, jump off and jump into the room below. Only three mroe to go! 8. Standing
on the right "fast-forward" looking like structures, launch an Arrow at full strength to shoot it right past the flippers,
through the tiny gap, and straight to #8. 9. Fall down in between the twin platforms and onto the little square. After
breaking the target, make your way back to the top of the pit. You may need to triple jyump a few times. 10. You can
either get there manually and Spin Attack it, or, if you're good with Arrows, shoot one from the top of the box at it.
Pichu
_____________________________________
_
_ _
_
_ 5__ _
_ ^ ... _6
_ _
9 _ _ _ _ __ _
_ v <_<<_0>_>> _
_ _
v _ _ _ _ __ _
___8_ v _
_ _
___ __ _
_
4 _
_
| __ _
_ ___ |
_ _
_2_ 1 | 3__ _
_ _____ _X_
_ _
___ __ _
_
_
1. This is certainly a tough one. I'd have to rank it as second only to Marth's. You'll start out on a pendulum.
As it swings to the left, Thunder Jolt it. BTW, Thunders work here. 2. As soon as the pendulum is at its farthest left,
jump up and Thunder Jolt. The projectile will fall right into #2 as it rises up and falls again. 3. Do what you did
for #1, except at the farthest right. 4. Double jump and attack the top of the pendulum. 5. Here's the hardest part.
The platforms go down at approximately Pichu's falling speed, so you'll need to double jump and then hold down to speed
your fall to make it to the next platform. Make your way up to the top, and as you fall down from the top, be sure to press
A about pichu's height from the target to smack it. 6. Will the department store of the same name get mad? When you
get #5, make your way up again, and Thunder Jolt, making sure you face left, and it'll travel down the wall to #6. If
you can't get high enough, just bash it manually. 7. The seventh target can be cracked in the same way as #5, except
it's lower down and therefore has a smaller margin of error when you try to land again. 8. The difficulty of this
test begins to decelerate at this point. Take the pendulum, jumping on #2's platforms if you need to, to get to the ledge
containing #8. 9. Its lowest point is low enough for you to jump up and Thunder Jolt from #8's ledge. 10. Now, stand
on the platform at the top in the middle, and, while facing left, rapidly Thunder Jolt. It'll fall into the left gap and finish
your test once the last target comes by. ªOr, if you want this done in a different order, this is Thunderable from the
pendulum. It's completely up to chance, which I don't trust at all, but it's your choice.ª
Roy
5
_____ _____
6 _4_
F
7
F
F
F
1 F
F
____ _9___
__X__ _3 _
8
___2____
_0 _
____
1. Low on platforms and high in wide open spaces, this is much harder that it looks, because not only is Roy
lacking any projectiles, but he is also bad jumper. Just jump up and use the Blazer to destroy this target. 2. Now
jump to the right, stand in front of #2, and charge up a Fire Blade. 3. It'll automatically be released once it reachs
full strength and take out two targets at once. 4. Triple jump all the way to the top, and if you made it to the platform
high up, you've got this target. 5. Stand below it, a bit to the right of it facing left. Jump once and let a Blazer
do the talking. 6. Here's where it starts to get tough. Jump off the ledge near #5 and hit this one during your fall.
Now try to land back on the starting platform. 7. Get back over there and time your attack so this time it hits #7. Be
careful of the flipper that can ruin your chance. However, you can use it to again bounce back to the starting platform. 8.
Go back around again and land on the bottom left platform. Standing at the right edge, down Smash it. 9. Get over to
the left and destroy this target. 10. The hardest part: Get back to the starting platform. Due to Roy's terrible jumping,
this may be harder than it seems. The flipper may help extend a jump a little bit. If you make it, congrats! Now fall beneath
the box the last target is encased in, staying as close to its bottom as you can. The Blazer is the attack of choice here.
ªOr, this plan can also be done near the beginning, making this target the second one you break.ª
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